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tga???
Posted: Tue Apr 06, 2010 1:32 am
by HJGF
can i use a tga file as a texture?
Re: tga???
Posted: Tue Apr 06, 2010 4:26 am
by fo0k
have you tried?
I would have thought its possible.. the engine certainly reads tga's
Re: tga???
Posted: Tue Apr 06, 2010 4:01 pm
by Apache Thunder
Yes I think you can, but you have to turn off mipmaps for the geometry or the texture won't load (will end up with default gray texture instead"
try using this:
Code: Select all
textureManager.useMipmaps 0
rem Your geometry template here
textureManager.useMipmaps 1
Be sure to put the last part in. It turns mipmaps back on. Failure to do so could result in broken water textures and other anomalies.

Re: tga???
Posted: Tue Apr 06, 2010 4:11 pm
by HJGF
ty buddy btw hows the bfheroes mod?
Re: tga???
Posted: Tue Apr 06, 2010 4:18 pm
by Apache Thunder
Working on porting the tanks right now. But that's a bit offtopic here.
