Ive got a swat bot that ive built & im having a few problems with getting it to move around. At 1min50sec of this video you'll see what i mean. Anybody know any way to get this thing to climb over edges like this doorway? It climbs just about everything else.
Re: Andros Wolverine SWAT Bot. Need Help
Posted: Wed Apr 07, 2010 9:33 am
by Muad_Dib
Maybe place the front wheels a bit higher? It seems the doorway is just a tad too high for it lol
Re: Andros Wolverine SWAT Bot. Need Help
Posted: Wed Apr 07, 2010 10:18 am
by freddy
a small airbust thrust perhaps? or you can add more (invisible) wheels to it, just position them a bit higher and a bit further along the axis, think kinda like a V shape, i think you can overlap the wheels, if i understand it right they dont interact with eachother, just the "driving" materials.
Re: Andros Wolverine SWAT Bot. Need Help
Posted: Sun Apr 11, 2010 8:46 pm
by Apache Thunder
Try placing a invisible spring slighty in front of the front visible ones and a bit higher. It should help it climb things better.
(make sure the spring has engine grip and not dummy grip!)
Use the "ObjectTemplate.createInvisible 1" command to hide the spring.
Re: Andros Wolverine SWAT Bot. Need Help
Posted: Tue Apr 13, 2010 5:37 am
by Coroner47
Ive tried various different things so far without any luck. I created large wheels hoping they would roll over the small lip.... but no, it didn't work. I added extra wheels to the front... more forward & higher than front wheels.... didn't work. I think the problem is that im not quite understanding how the engines & springs work. From what i can tell the springs are just pushed by the thrust of the engine. There is no actual turning movement of the wheels that would create a forward movement, right? So i think the problem is the collision of the wheel against building. Can anyone explain how exactly the engine & springs work? Would a 45degree angled box on the front of the vehicle work as a ramp? I'll have to keep trying stuff out!
Also, i read that you can only have 4 wheels with "c_PGFEngineGrip"... i have 6 and everything seems to work right. So, could i have 8??
c_PGFEngineGrip - used in pairs, only for land vehicles (jeeps, tanks, etc). Triplets also work. This is the wheel driven by the engine. To have a true 4WD change c_PGFRollGrip to c_PGFEngineGrip in a front wheel drive object. WARNING, this can give a maximum of a 4WD; if you want more drive wheels use c_PGFEngineDummyGrip.
edit:
does "c_PGFEngineGrip" only provide traction when the spring/wheel is touching the ground or surface of something? it looks that way but i can't totally tell with maximum of 4 wheel drive question un-answered.
Re: Andros Wolverine SWAT Bot. Need Help
Posted: Tue Apr 13, 2010 1:55 pm
by freddy
Coroner47 wrote:edit:
does "c_PGFEngineGrip" only provide traction when the spring/wheel is touching the ground or surface of something? it looks that way but i can't totally tell with maximum of 4 wheel drive question un-answered.
yes they must touch ground, they then interact with that materials settings like
Ive tried everything now on getting this little thing to climb up these little vertical lips in the doorways. I used freddy's physics code, but it still didn't work. I put a 45degree ramp on the front of the bot, that didn't work. Looking at the collision mesh of the buildings, i don't see how you could get a the bot wheels/spring inside. What's happening is the collision mesh on the wheel/spring is hitting the door lip. If i take a big enuff run at the doorway i can usually glitch into the building, but then sometimes i get stuck inside. Anyways ive moved on!
Here's the wolverine with a movable arm, browning & laser dot sight. Anybody know if there is a c_PI??? variable for the mouse wheel?