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modding menu

Posted: Fri Apr 16, 2010 11:36 pm
by HJGF
Any of u know how to make the kits menu from 5 kits to 1 kit?

Re: modding menu

Posted: Sat Apr 17, 2010 4:55 pm
by tekk
Do you mean 5 weapon choices to 1 weapon choice within a kit ?

Re: modding menu

Posted: Sat Apr 17, 2010 5:26 pm
by HJGF
no i mean like u see when u spawn theres a menu when u can select 1 of the 5 ktis what i want to do is just to 1 kit to be showed up

Re: modding menu

Posted: Sun Apr 18, 2010 7:34 pm
by tekk
SSM im not sure , CSM i would assume just rem'in out the other kits in the init.con as a starting point.

Re: modding menu

Posted: Wed Apr 21, 2010 5:48 pm
by Apache Thunder
Must edit the meme file for ingame to do this. (The files without an extension) Ingame file at the base of the menu rfa defines menu elements seen ingame. I have done quite a bit of changes to this files to move things around a bit. For example, in BFheroes mod I edited the loading screen meme file to move the load bar and removed certain elements of it so only a progress bar is left behind. The rest of it is the load screen image. I haven't messed with the kit layout so I can't help with that. I know of one guy who was really good with the meme files. Sting. He is responsible for most of the menu changes in the BF242 mod and also made a 7/12 kit selection system for the GFMod. (which turned out to cause CTDs in network play so sadly they had to go back to a standard 6 kit layout)

If you can manage to contact him I'm sure he would know a thing or two on how to reduce kit selection amount. :P

Re: modding menu

Posted: Fri Aug 27, 2010 6:43 pm
by =ArA=DeathFromAbove
Apache, can you share some of your changes ie. loading screen.

Meme files have weird code. I have looked at them using the MDT tools for BFV and basically bunches of numbers. Has anyone compiled some basic commands and what they mean?