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Engenniers Jet Packs Help Please
Posted: Fri Apr 30, 2010 2:23 pm
by Master Jay
hey this may sound stupid but i need to no how to add k98 or sniper or no4 jet packs please

because i been looking google, and others places , and never found one place to do it
can some one give me the code and tall me where to put them

i no one code go in object.rfa and one go oct.con just dont no where to put it
thanks
Re: Engenniers Jet Packs Help Please
Posted: Sat May 01, 2010 1:46 am
by motoko
viewtopic.php?f=4&t=3387&sid=674480b9b7c12f4903b7e49d7a9734fe, the ssm backup is really helpful for this kind of stuff. I suggest to search there before you ask.
Re: Engenniers Jet Packs Help Please
Posted: Sat May 01, 2010 4:55 am
by Master Jay
ok i have a question now where do i put this code on object.rfa?
Code: Select all
ObjectTemplate.create Engineer Jetpack
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/60/0
ObjectTemplate.setPassiveAcceleration 0/7.7/0
ObjectTemplate.setInAirAnimOverride GrenadeAxisFire
ObjectTemplate.burstFrequency 30
ObjectTemplate.setTrigger PIUse
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveHeatIncrement 1.25
ObjectTemplate.PassiveHeatIncrement 0.0
ObjectTemplate.CoolingFactor 0.07
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 1
ObjectTemplate.create Engineer Thrust
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/0/15
ObjectTemplate.setPassiveAcceleration 0/0/0
ObjectTemplate.setTrigger PIThrottle
ObjectTemplate.addToNegativeMask Walking
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 0
ObjectTemplate.Active Engineer
ObjectTemplate.addtemplate Jetpack
ObjectTemplate.addTemplate Thrust
ObjectTemplate.Active [xSoldier]
ObjectTemplate.speedMod 0.02
then on ObjectSpawnTemplates.con i put this code yes? (On Every Map I Want A Jet Pack?)
Code: Select all
ObjectTemplate.Active Engineer
ObjectTemplate.addtemplate Jetpack
ObjectTemplate.addTemplate Thrust
ObjectTemplate.Active [xSoldier]
ObjectTemplate.speedMod 0.02
then what will i put in:
ObjectSpawn.con?
please help
Re: Engenniers Jet Packs Help Please
Posted: Sat May 01, 2010 8:27 am
by mikex222
well you basically put the code any where like objects.rfa if you'd like
put all of it anywhere... like when i first started modding. i never every used some vehicle so i used the objects.con file from that and stuck all my code in there
Re: Engenniers Jet Packs Help Please
Posted: Sat May 01, 2010 8:50 pm
by motoko
mikex222 wrote:well you basically put the code any where like objects.rfa if you'd like
put all of it anywhere... like when i first started modding. i never every used some vehicle so i used the objects.con file from that and stuck all my code in there
WAT?
Re: Engenniers Jet Packs Help Please
Posted: Sun May 02, 2010 1:12 am
by mikex222
Tossicità wrote:mikex222 wrote:well you basically put the code any where like objects.rfa if you'd like
put all of it anywhere... like when i first started modding. i never every used some vehicle so i used the objects.con file from that and stuck all my code in there
WAT?
rofl.
ok in objects\vehicles\sea\"some boat"\objects.con <------------ that file there i used to stick all my code in there lols
i never ever used that boat so i figured, why not use it for all my mods that i test and try out.
Re: Engenniers Jet Packs Help Please
Posted: Sun May 02, 2010 3:49 am
by Master Jay
ok? lol....
so when im in ObjectSpawnTemplates.con i put this code yes?
Code: Select all
ObjectTemplate.Active Engineer
ObjectTemplate.addtemplate Jetpack
ObjectTemplate.addTemplate Thrust
ObjectTemplate.Active [xSoldier]
ObjectTemplate.speedMod 0.02
and when in ObjectSpawn.con what code do i put the jet packs where i want them?
Re: Engenniers Jet Packs Help Please
Posted: Sun May 02, 2010 11:28 am
by motoko
Master Jay wrote:ok? lol....
so when im in ObjectSpawnTemplates.con i put this code yes?
Code: Select all
ObjectTemplate.Active Engineer
ObjectTemplate.addtemplate Jetpack
ObjectTemplate.addTemplate Thrust
ObjectTemplate.Active [xSoldier]
ObjectTemplate.speedMod 0.02
and when in ObjectSpawn.con what code do i put the jet packs where i want them?
ObjectSpawn.con:
Code: Select all
ObjectTemplate.create Engineer Jetpack
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/60/0
ObjectTemplate.setPassiveAcceleration 0/7.7/0
ObjectTemplate.setInAirAnimOverride GrenadeAxisFire
ObjectTemplate.burstFrequency 30
ObjectTemplate.setTrigger PIUse
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveHeatIncrement 1.25
ObjectTemplate.PassiveHeatIncrement 0.0
ObjectTemplate.CoolingFactor 0.07
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 1
ObjectTemplate.create Engineer Thrust
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/0/15
ObjectTemplate.setPassiveAcceleration 0/0/0
ObjectTemplate.setTrigger PIThrottle
ObjectTemplate.addToNegativeMask Walking
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 0
ObjectSpawnTemplate.con:
Code: Select all
ObjectTemplate.Active Engineer
ObjectTemplate.addtemplate Jetpack
ObjectTemplate.addTemplate Thrust
ObjectTemplate.Active [xSoldier]
ObjectTemplate.speedMod 0.02
Re: Engenniers Jet Packs Help Please
Posted: Sun May 02, 2010 5:39 pm
by Master Jay
ok thanks but when i put this code in ObjectSpawn.con:
Code: Select all
ObjectTemplate.create Engineer Jetpack
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/60/0
ObjectTemplate.setPassiveAcceleration 0/7.7/0
ObjectTemplate.setInAirAnimOverride GrenadeAxisFire
ObjectTemplate.burstFrequency 30
ObjectTemplate.setTrigger PIUse
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveHeatIncrement 1.25
ObjectTemplate.PassiveHeatIncrement 0.0
ObjectTemplate.CoolingFactor 0.07
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 1
ObjectTemplate.create Engineer Thrust
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/0/15
ObjectTemplate.setPassiveAcceleration 0/0/0
ObjectTemplate.setTrigger PIThrottle
ObjectTemplate.addToNegativeMask Walking
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 0
where do i enter pos?
Re: Engenniers Jet Packs Help Please
Posted: Sun May 02, 2010 10:42 pm
by motoko
In the OST.con you'd have a spawner like:
Code: Select all
ObjectTemplate.create ObjectSpawner lighttankspawner
ObjectTemplate.setObjectTemplate 2 US_Engineer
ObjectTemplate.setObjectTemplate 1 Jap_Engineer
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
And then in the OS.con you'd put:
Code: Select all
Object.create lighttankspawner
Object.absolutePosition x/y/z
Object.rotation x/y/z
Object.setTeam 1 or 2