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map time individual settings?
Posted: Thu Jul 01, 2010 10:48 am
by freddy
i have just put some more maps in rotation in our server but i think there is very limited possibilities for the map settings.
i would like to be able to have different timelimit setting on different maps, also i would like to be able to have one map that runs inbetween the others so to speak.
can this be done somehow like per modding? perhaps iwé missed some settings in the remote?
havent tried much yet as i wanted to ask if anybody knows this first

Re: map time individual settings?
Posted: Thu Jul 01, 2010 5:43 pm
by Apache Thunder
I would imagine you can move the time limit code to the map's game mode folders or init.con file? If you do, you'll need to remove the time limit code from the server settings con file since it will overwrite anything you do on the map side.
Posted: Thu Jul 01, 2010 5:46 pm
by freddy
i will try some and see if it bites
Re: map time individual settings?
Posted: Tue Jul 20, 2010 12:17 am
by fo0k
perhaps serverside mod the all bases to loose control after 45 minutes (or whatever) when players are not close.. this would prevent any further spawning.. it would turn into a deathmatch for the remaining minutes.... something like that anyway could work.
maybe reposition the main uncappable bases miles into the sky, so they still appear in the right place on minimap... if these are set to lose control when players not close there will be no stopping it.. that will certainly create a deathmatch scenario.. Players could still hold one of the other bases each on the map but it seems likely that one team will overpower soon enough leaving the opposing team without a spawn.
Posted: Tue Jul 20, 2010 11:03 am
by freddy
sounds like a interesting idea!
i never got to test the time settings per map basis, we lost to many players with running multiple maps so had to revert back to Coral Sea 24/7
Re: map time individual settings?
Posted: Wed May 22, 2013 4:45 pm
by Scoop M
any news regarding this ?
has anybody found a way to set round time on a per-map basis ?
Re: map time individual settings?
Posted: Fri May 24, 2013 3:35 pm
by Old Man River
you only run coral ? we run full conquest list, and until origin came along xpacks off and on also
Re: map time individual settings?
Posted: Fri May 24, 2013 6:45 pm
by freddy
Yeah we had Coral Sea only, aviator and engineer team kinda. Not much traffic left in the server now tho.
Re: map time individual settings?
Posted: Sat May 25, 2013 12:51 pm
by Old Man River
You can always try Bihnet, and see some off the stuff your help made possible, we rotate a couple of different heavy mods through each 2 weeks with standard maps for a change, where surviving Origin so far
