Silent Nitrous

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Deadeye
Posts: 17
Joined: Sat Mar 06, 2010 3:49 am

Silent Nitrous

Post by Deadeye »

hey guys, i need a code to make nitrous but make it sound like the vehicle itself.i need a ssm code for the black medal to have nitrous on right click.
Thanks in advance guys
Rensa
Posts: 18
Joined: Wed Jul 28, 2010 7:56 am

Re: Silent Nitrous

Post by Rensa »

Hey mate.. since none have replyed let me try..
The code you are using is this i presurme..

Code: Select all

ObjectTemplate.Active BlackMedal
ObjectTemplate.addTemplate KatyushaRocket_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.Active KatyushaRocket_Engine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIAltFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 50.0
ObjectTemplate.setDifferential 30.0
As you may see that the "KatyushaRocket_engine" (planes engine) is creating that noise.. Which means you have to edit the objects.rfa where its noise is located C:\Users\Rensa Meelis\Desktop\objects\vehicles\land\katyusharocket\sounds
And then open another folder next to it named: C:\Users\Rensa Meelis\Desktop\objects\vehicles\land\schwimmwagen\sounds NOTE: replace scwimmiwagen with the vehicle u want to end the noise from!
Now... Simply replace the katyusha engine sound: katyusharocketengine.ssc with the kubelwagenengine.ssc NOTE: Make the kubelwagensengine name SAME AS KATYUSHAROCETSENGINES like kubelwagenengine.ssc = katyusharocketengine.ssc
You also notice that there are folders name "mid" also rename those and replace.. which = that the katyusharocketengine is now with your cars NOICE!! It worked for me so please reply.. :D

NOTE: AFTER EDITING MAKE IT Objects_001.rfa
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Apache Thunder
Posts: 1210
Joined: Mon Oct 19, 2009 2:48 am
Location: Levelland Texas, USA
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Re: Silent Nitrous

Post by Apache Thunder »

The current version of the game does not load a Objects_001.rfa patch. You must either change the main objects rfa without renaming it or make your changes via active commands in your maps.
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ZOOMER
Posts: 10
Joined: Mon Oct 19, 2009 12:44 am

Re: Silent Nitrous

Post by ZOOMER »

Messing with the local files...this sounds like this will open the door to sound hacking.

The enemy footsteps or reload sound for weapons could use this idea.

Now I know how some of the players knew I was coming/in the vicinity.

I'll go test this.
Rensa
Posts: 18
Joined: Wed Jul 28, 2010 7:56 am

Re: Silent Nitrous

Post by Rensa »

Apache Thunder wrote:The current version of the game does not load a Objects_001.rfa patch. You must either change the main objects rfa without renaming it or make your changes via active commands in your maps.
Whoops i told him Objects_001.rfa ?? Hehehe I forgot that i handle texture files that way xD
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