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Adjusting the Mod

Posted: Tue Jul 27, 2010 1:40 am
by ZOOMER
This game is "old" and needs adjustments.

Anyone want to share how they have adjusted their local files. :shock:
Of course screen shots would show the adjustment...but not a 25% adjustment. ;)

Don't start your reply with the words "hacker"...get over that hump and enlighten us.

What's the worst that could happen? An even playing field against the regulars that have already done it?

Maybe it's time, maybe it's not. Doesn't matter...it just doesn't matter.


Anyone want a for instance?

During game play: Press "Alt F4" to get the list.

Re: Adjusting the Mod

Posted: Tue Jul 27, 2010 1:52 am
by Iced Earth
ummm. Pretty sure you're talking about cheating?

Unless you mean stuff like turning off lightmaps, in the options menu. That allows you to see easier in buildings.

Changing local files, like fog, that kind of stuff...you will be caught for cheating, either by PB, PsB or PBBans if they use them...

Re: Adjusting the Mod

Posted: Tue Jul 27, 2010 4:37 pm
by freddy
ZOOMER wrote: What's the worst that could happen? An even playing field against the regulars that have already done it?
dont play in servers with content check off then.

theres plenty of pure servers left.

Re: Adjusting the Mod

Posted: Tue Jul 27, 2010 5:10 pm
by ZOOMER
Fore instance in Videodefault.con

renderer.setFullScreen 1
renderer.fieldOfView 1 <===adjusting this for the widescreen monitors helps
renderer.globalLodRadius 1
renderer.globalLodRadiusScaleFactor 5
console.showStats 0
renderer.allowAllRefreshRates 1
renderer.lockfps 99.9 <===this allows a smoother look during game play (the game default is 100)

There are these local files for:
sound.con
video.con
videocustom.con
generaloptions.con

Re: Adjusting the Mod

Posted: Tue Jul 27, 2010 6:27 pm
by code red
hum looks intersting... on the field of view thing say I was running 1600x900 how would it need to be changed? do I increase the number or what>