colt shooting ovens
Posted: Fri Aug 20, 2010 11:57 pm
i wanted to make a sandbox mod and want the colt to shoot ovens.I tried changing the colt projectile to stove_eu_m1 but it didnt work. can someone give help? 

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ObjectTemplate.create Projectile ColtProjectile
ObjectTemplate.geometry bullet_m1
ObjectTemplate.timeToLive CRD_NONE/1/0/0
Rem ObjectTemplate.endEffectTemplate e_RichoSand
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 1
ObjectTemplate.material 214
ObjectTemplate.minDamage 0.5
ObjectTemplate.distToStartLoseDamage 20
ObjectTemplate.distToMinDamage 40
ObjectTemplate.loadSoundScript ..\..\common\Sounds\projectile.ssc
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ObjectTemplate.create Projectile ColtProjectile
ObjectTemplate.geometry stove_eu_m1
ObjectTemplate.timeToLive CRD_NONE/1/0/0
Rem ObjectTemplate.endEffectTemplate e_RichoSand
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 0
ObjectTemplate.material 214
ObjectTemplate.minDamage 0.5
ObjectTemplate.distToStartLoseDamage 20
ObjectTemplate.distToMinDamage 40
ObjectTemplate.loadSoundScript ..\..\common\Sounds\projectile.ssc
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ObjectTemplate.create Projectile ColtProjectile
ObjectTemplate.geometry stove_eu_m1
ObjectTemplate.timeToLive CRD_NONE/30/0/0
Rem ObjectTemplate.endEffectTemplate e_RichoSand
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 0
ObjectTemplate.stopAtEndEffect 0
ObjectTemplate.invisible 0
ObjectTemplate.material 214
ObjectTemplate.mass 100
rem ObjectTemplate.minDamage 0.5
rem ObjectTemplate.distToStartLoseDamage 20
rem ObjectTemplate.distToMinDamage 40
rem ObjectTemplate.loadSoundScript ..\..\common\Sounds\projectile.ss
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ObjectTemplate.create HandFireArms Colt
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 2
ObjectTemplate.projectileTemplate coltProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 8
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 6
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate ColtAI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.5
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.soldierZoomPosition -0.01/-0.01/0.1
ObjectTemplate.soldierCameraPosition 0.02/-0.05/0.2
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.minDamage 0.5
ObjectTemplate.distToStartLoseDamage 20
ObjectTemplate.distToMinDamage 40
rem ObjectTemplate.autoReload 1
ObjectTemplate.GUIIndex 16
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Pistol_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Pistol_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 41
ObjectTemplate.setAmomBarPosX 5
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 6
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair
Rem *** Deviation Begin *****
ObjectTemplate.velocity 25
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.4/0.6/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.2/-0.2/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 1
ObjectTemplate.setFireDev 2.5 1.5 0.07
ObjectTemplate.setMinDev 0.2
ObjectTemplate.setTurnDev 0 0 0 0
ObjectTemplate.setSpeedDev 1.5 0.2 0.2 0.1
ObjectTemplate.setMiscDev 2.5 2.5 0.1
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/colt.ssc
ObjectTemplate.createSkeleton animations/Colt.ske
ObjectTemplate.useSkeletonPartAsMain Colt
ObjectTemplate.addTemplate ColtLod
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.001/0.14
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_Shell9mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.01/0.29
ObjectTemplate.setRotation 0/0/0
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ObjectTemplate.velocity 25