Rotating Grenade Drops *SSM
Posted: Sat Oct 09, 2010 7:06 pm
I am trying to create the rotating grenade drop as seen in DCX Paintball , this would be for stalingrad Coop server that I am managing and this would make it more intersting I think. I thought of the rotating paradrop and just adding grenades to the radarbun like this ....
OS.con
OST.con
Well that code is not working, then I got thinking that maybe its because there is no code there to tell when the grenades should spawn there or how many. So this code is fubar and I cant think of a solution , I know this could work its just getting pointed in the correct direction, any suggestions ?
OS.con
Code: Select all
rem -----------------------------------------------------
rem --- Rotating Grenade Drops --------------------------
rem -----------------------------------------------------
Object.create radarbun_M1
Object.absolutePosition 535.6/50/326.81
Object.rotation 0/0/1.52588e-005
Code: Select all
rem -----------------------------------------------------
rem --- Rotating Grenade Drop Code ----------------------
rem -----------------------------------------------------
ObjectTemplate.Active radarbun_tower_M1
ObjectTemplate.addTemplate GrenadeAllies
ObjectTemplate.setPosition 5/0/0
ObjectTemplate.addTemplate GrenadeAllies
ObjectTemplate.setPosition 10/0/0
ObjectTemplate.addTemplate GrenadeAllies
ObjectTemplate.setPosition 15/0/0
ObjectTemplate.addTemplate GrenadeAllies
ObjectTemplate.setPosition 20/0/0
ObjectTemplate.addTemplate GrenadeAllies
ObjectTemplate.setPosition 25/0/0
ObjectTemplate.addTemplate GrenadeAllies
ObjectTemplate.setPosition 30/0/0
ObjectTemplate.addTemplate GrenadeAllies
ObjectTemplate.setPosition 35/0/0
ObjectTemplate.addTemplate GrenadeAllies
ObjectTemplate.setPosition 40/0/0