a weapon that fires a couple of things.. kinda..
Posted: Mon Nov 08, 2010 8:42 pm
so, imagine a static bot... that can rotate... he spawns.. then when enemy in range he spins around ready to fire (an rpg for example)
what i want is for the bot or weapon or 'something' to fire an invisible projectile every second 'all the time' separate from the rpg.. this invisible projectile should not be affected by gravity and instead just shoot straight down the sights of the rpg..
the invisble projectile has a sound attached to it with very short volume radius.. so as it passes you (no collision) you hear a quick 'beep'...
this is the warning system which tells the player that some big ugly bot is about to launch an rpg in their direction.
simple solution suggestion?
what i want is for the bot or weapon or 'something' to fire an invisible projectile every second 'all the time' separate from the rpg.. this invisible projectile should not be affected by gravity and instead just shoot straight down the sights of the rpg..
the invisble projectile has a sound attached to it with very short volume radius.. so as it passes you (no collision) you hear a quick 'beep'...
this is the warning system which tells the player that some big ugly bot is about to launch an rpg in their direction.
simple solution suggestion?