I cant seem to find any useful info on the wiki or mdt backup :/
They appear to make some sense.. but I cant see any difference in networked play. (Im trying to reduce the netowrk lag of a 'held' pco on a parent)
..keeping these q's in seprate threads as they are all unique queries really..
NetworkableInfo.SetBasePriority
NetworkableInfo.SetForceNetworkableId
NetworkableInfo.SetHasOrientation
NetworkableInfo.SetIsControlledBy
NetworkableInfo.SetIsUnique
NetworkableInfo.SetPredictionMode
What do these network commands do
Re: What do these network commands do
I haven't messed with them yet. Does BF MDT have any information about them?
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Re: What do these network commands do
Nothing of any consequence.. :/
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Re: What do these network commands do
i only know is working like the code Priority in sound script..
Code: Select all
NetworkableInfo.SetBasePriority
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Re:
freddy wrote:dont know much about it either but would guess some netinfo takes more resourses while others are more relaxed.
this is what I was hoping.. in fact I was trying to grab the 'most hungry ' on resources to see if it would assisit with the lag

I figure that these days a decent modern server running a full 64 server full of network junk.. is stil only running at a few (well maybe a few more than a few) % of cpu resources..?
I'm looking for the 'NetworkableInfo.InsaneRealTimeCPUbusterMode' command..
but failing to find it.