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What do these network commands do

Posted: Mon Nov 29, 2010 10:13 pm
by fo0k
I cant seem to find any useful info on the wiki or mdt backup :/
They appear to make some sense.. but I cant see any difference in networked play. (Im trying to reduce the netowrk lag of a 'held' pco on a parent)
..keeping these q's in seprate threads as they are all unique queries really..

NetworkableInfo.SetBasePriority
NetworkableInfo.SetForceNetworkableId
NetworkableInfo.SetHasOrientation
NetworkableInfo.SetIsControlledBy
NetworkableInfo.SetIsUnique
NetworkableInfo.SetPredictionMode

Re: What do these network commands do

Posted: Wed Dec 01, 2010 7:37 pm
by Swaffy
I haven't messed with them yet. Does BF MDT have any information about them?

Re: What do these network commands do

Posted: Thu Dec 02, 2010 1:39 pm
by fo0k
Nothing of any consequence.. :/

Re: What do these network commands do

Posted: Thu Dec 02, 2010 4:31 pm
by Dennis|8749236
i only know

Code: Select all

NetworkableInfo.SetBasePriority
is working like the code Priority in sound script..

Posted: Thu Dec 02, 2010 6:13 pm
by freddy
dont know much about it either but would guess some netinfo takes more resourses while others are more relaxed.

Re:

Posted: Thu Dec 02, 2010 9:29 pm
by fo0k
freddy wrote:dont know much about it either but would guess some netinfo takes more resourses while others are more relaxed.

this is what I was hoping.. in fact I was trying to grab the 'most hungry ' on resources to see if it would assisit with the lag :)

I figure that these days a decent modern server running a full 64 server full of network junk.. is stil only running at a few (well maybe a few more than a few) % of cpu resources..?

I'm looking for the 'NetworkableInfo.InsaneRealTimeCPUbusterMode' command..

but failing to find it.

Posted: Fri Dec 03, 2010 1:20 am
by freddy
well i guess one way is scramble together all the different netinfo settings one can find and then try them out one by one