Im great at CSM.. and fail at SSM.. I want to remove the collmesh from all the big laggy EU Pines, Asps etc on a map..
I could do this with a custom object patch but I guess there is a much easier way to do it..
How? Thx
Remove collision mesh from a static object.. serverside
- Apache Thunder
- Posts: 1213
- Joined: Mon Oct 19, 2009 2:48 am
- Location: Levelland Texas, USA
- Contact:
Re: Remove collision mesh from a static object.. serverside
Errr...what about this?
There will still be client side buggyness when they pass through a tree the client expects to be solid no matter how you do this. 
Code: Select all
ObjectTemplate.active (name of object)
ObjectTemplate.hasCollisionPhysics 0




I have cameras in your head!
Re:
heh! Awesome.freddy wrote:as a ssm mod i remmed out all trees years ago from our server (static objects.con), was thinking it might save some resourses.
Yeah they are only needed for visual in this instance and just cause lag..
I'll try this and if not will go with your approach, thunder.
- Apache Thunder
- Posts: 1213
- Joined: Mon Oct 19, 2009 2:48 am
- Location: Levelland Texas, USA
- Contact:
Re: Remove collision mesh from a static object.. serverside
Ahh yes, removing the statics from the map had the same effect as removing the collision physics when done server side.



I have cameras in your head!