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Remove collision mesh from a static object.. serverside

Posted: Fri Dec 03, 2010 5:24 pm
by fo0k
Im great at CSM.. and fail at SSM.. I want to remove the collmesh from all the big laggy EU Pines, Asps etc on a map..
I could do this with a custom object patch but I guess there is a much easier way to do it..

How? Thx

Re: Remove collision mesh from a static object.. serverside

Posted: Fri Dec 03, 2010 8:57 pm
by Apache Thunder
Errr...what about this?

Code: Select all

ObjectTemplate.active (name of object)
ObjectTemplate.hasCollisionPhysics 0
There will still be client side buggyness when they pass through a tree the client expects to be solid no matter how you do this. :P

Posted: Fri Dec 03, 2010 9:31 pm
by freddy
as a ssm mod i remmed out all trees years ago from our server (static objects.con), was thinking it might save some resourses.

Re:

Posted: Sat Dec 04, 2010 12:56 am
by fo0k
freddy wrote:as a ssm mod i remmed out all trees years ago from our server (static objects.con), was thinking it might save some resourses.
heh! Awesome.

Yeah they are only needed for visual in this instance and just cause lag..
I'll try this and if not will go with your approach, thunder.

Re: Remove collision mesh from a static object.. serverside

Posted: Sat Dec 04, 2010 2:13 am
by Apache Thunder
Ahh yes, removing the statics from the map had the same effect as removing the collision physics when done server side.