Building a working Train in 1942
Posted: Tue Dec 28, 2010 5:01 am
I have seen a couple of attempts at this now in '42 with some complicated solutions..
However, I tried this earlier with a track made in 3dsmax and simply used the BF42 Train as a hull on a willy..
there is no clever collision mesh.. just what you see (e.g. two tracks with a gap in the middle). For the wheel collision mesh I have used a basic peg which is slightly pointed at the bottom (pic below.. its offset so you can see it). I have setup the train springs to have very stiff strength (100) and damping set to 10. Track and Wheel Matid is set to 92. It spawns on the tracks, the wheels sit inside the rails and just cruises the entire length of the track without so much as a glitch. Up and down hills and corners..
Ill add some detail to the visible wheel mesh to make it appear to sit on the tracks more and make them a touch wider and lower the model down to the right height but the concept worked perfectly without having to use clever 'boxing in' techniques..
So what's the big deal?
Have faith in '42! The collision system aint that bad.



However, I tried this earlier with a track made in 3dsmax and simply used the BF42 Train as a hull on a willy..
there is no clever collision mesh.. just what you see (e.g. two tracks with a gap in the middle). For the wheel collision mesh I have used a basic peg which is slightly pointed at the bottom (pic below.. its offset so you can see it). I have setup the train springs to have very stiff strength (100) and damping set to 10. Track and Wheel Matid is set to 92. It spawns on the tracks, the wheels sit inside the rails and just cruises the entire length of the track without so much as a glitch. Up and down hills and corners..
Ill add some detail to the visible wheel mesh to make it appear to sit on the tracks more and make them a touch wider and lower the model down to the right height but the concept worked perfectly without having to use clever 'boxing in' techniques..
So what's the big deal?

Have faith in '42! The collision system aint that bad.


