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Making a server version of a mod
Posted: Fri Dec 31, 2010 8:29 pm
by tanelorn
Can anyone tell me what is involved with making a server only version of a BF1942 mod? Do you just not include the graphics and sound portions? (textures.rfa, sound.rfa, etc)
Re: Making a server version of a mod
Posted: Fri Dec 31, 2010 11:20 pm
by Marshall_Nord
Here you go:
init.con
animations.rfa
menu.rfa (with texture files removed)
objects.rfa
standardmesh.rfa
game.rfa
level.rfa's (with texture files removed)
Re: Making a server version of a mod
Posted: Fri Dec 31, 2010 11:23 pm
by Apache Thunder
Main archives you need for server: Mod's Init.con file, TreeMesh (if your mod has one), StandardMesh, Objects, AI, animations, and the BF1942/Game rfa.
As for stripping down level RFAs for dedicated servers, simply remove all the TGA, DDS, and sound files from them. Oh and you probably need the lexicon file as well.
EDIT: lol Marshall beat me to it. though he forgot the AI file and that the menu.rfa is not needed. I never included the menu rfa in my server tests and didn't get any negative results from it.
The AI con file is only needed if your mod actually has one. I don't see many mods that modify this file, so likely your mod does not have one.

But if your making a server version of vanilla BF42, you will need it to use singleplayer maps.
EDIT: Added SSM tag to the thread as this is a server side question.
Re: Making a server version of a mod
Posted: Sat Jan 01, 2011 12:27 am
by Marshall_Nord
@Apache
I'll have to try leaving the menu.rfa out. I've seen this in other mods, so I assumed it was required.
I've run the DCGF server without the lexiconall.dat and haven't noticed any issues.
Re: Making a server version of a mod
Posted: Mon Jan 17, 2011 6:01 am
by tanelorn
Quick question as I prepare the DCR betatest download...
Should I bother stripping down the mod for the betatest for a server version? If anyone was going to host a dedicated server, would they care that I took off 100MB of data from the mod? That's all I would save (it's a 200MB mod). I'm thinking it may not be worth the trouble until the final release.
Re: Making a server version of a mod
Posted: Mon Jan 17, 2011 11:28 am
by Jeronimo
200MB is no problem at all I'd say. Shouldn't be worth the trouble.