Dual-Wielded M1911s
Posted: Fri Jan 07, 2011 6:20 am
I have an idea, but I'm out of "motivation juice" to actually try it.
You would make two separate projectile fire positions as so. [I hope the coordinates are correct.]:
ObjectTemplate.addFireArmsPosition 0/0/0 1/0/0
ObjectTemplate.addFireArmsPosition 0/0/0 -1/0/0
ObjectTemplate.setBlastAmmoCount 1
Then somehow have two animated M1911 guns on screen instead of one. I guess you'd set up two AnimatedBundles or something, I don't know.
They would fire at the same time. The actual FireArm would have the normal 7 round clip, but have a shotgun effect with just two bullets instead of one bullet. In short, the game would read the files as one weapon you are holding, but you see two separate weapons that fire at the same time and have their separate bullets.
I'm not sure how you'd go about having two working hand animationss for the two handguns. It would work for the handgun on the right, but the gun on the left might cause problems.
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So ... what do you think? Do you think it's possible?
You would make two separate projectile fire positions as so. [I hope the coordinates are correct.]:
ObjectTemplate.addFireArmsPosition 0/0/0 1/0/0
ObjectTemplate.addFireArmsPosition 0/0/0 -1/0/0
ObjectTemplate.setBlastAmmoCount 1
Then somehow have two animated M1911 guns on screen instead of one. I guess you'd set up two AnimatedBundles or something, I don't know.
They would fire at the same time. The actual FireArm would have the normal 7 round clip, but have a shotgun effect with just two bullets instead of one bullet. In short, the game would read the files as one weapon you are holding, but you see two separate weapons that fire at the same time and have their separate bullets.
I'm not sure how you'd go about having two working hand animationss for the two handguns. It would work for the handgun on the right, but the gun on the left might cause problems.
- - - - - - - - - - - - - - - - - - - - - - -
So ... what do you think? Do you think it's possible?