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Specific damage
Posted: Sat Jan 15, 2011 2:33 am
by motoko
It seems I've confused myself on how to create/use material. I am trying mod my BFV( but this is also for BF1942) map to have it that the airtowers only receive damage from non-air weapons. Long story-short, I'm lost on what code I need and what I don't, as I've only ever have done this once before. I can also do it through the game.rfa, but I want to specific to this map. How would you do this in BF1942, say, with the bunker things on Battle of Britain(if possible)?
Re: Specific damage
Posted: Sat Jan 15, 2011 2:40 am
by Swaffy
I'm sure you can get a "damage_system" folder working on your map, but I'm unsure about making the objective take damage only from ground projectiles. You might have to change the damage tables for every projectile to do that.
Re: Specific damage
Posted: Sat Jan 15, 2011 2:52 am
by motoko
Swaffy wrote:You might have to change the damage tables for every projectile to do that.
How would I go about doing this? I'd really only have to modify the damage of bombs and katyusha missiles.
Re: Specific damage
Posted: Sun Jan 16, 2011 4:17 pm
by Swaffy
EA GAMES/Battlefield 1942/Mods/YourModName/Archives/bf1942/Game.rfa/game/damage_system/
Now choose any ".con" file that you want to alter.
Change this line for the damage tables:
MaterialManager.damageMod 0.0
The numbers will be different for each damageMod. The higher the number, the more damage that will be done.