Throwing Knifes
Posted: Tue Jan 25, 2011 3:56 am
Hey, is there any possbile way I can make knfies thow? Just like that game CS:S? So when they right click, the knife would throw.
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Code: Select all
ObjectTemplate.create HandFireArms KnifeAxis
ObjectTemplate.itemIndex 1
ObjectTemplate.projectileTemplate KnifeProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.fireOnce c_True
ObjectTemplate.roundOfFire 2
ObjectTemplate.GUIIndex 83
ObjectTemplate.setHudAmmoType ATNone
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/knife.ssc
ObjectTemplate.soldierCameraPosition 0/-0.03/0.1
ObjectTemplate.aiTemplate KnifeAxis
ObjectTemplate.velocity 50
ObjectTemplate.createSkeleton animations/KnifeAxis.ske
ObjectTemplate.useSkeletonPartAsMain Base
ObjectTemplate.addTemplate KnifeAxisLod
rem *** Objects ***
ObjectTemplate.create SimpleObject KnifeAxisSimple
ObjectTemplate.geometry Shad_KnifeAxis
ObjectTemplate.create AnimatedBundle KnifeAxisComplex
ObjectTemplate.geometry KnifeAxis
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/KnifeAxis.ske
ObjectTemplate.create LodObject KnifeAxisLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate KnifeAxisComplex
ObjectTemplate.addTemplate KnifeAxisSimple
rem*** Modded knfie ***
ObjectTemplate.rotationalSpeed 2/0/0
ObjectTemplate.gravityModifier 1.0
No. If you read my post correctly, you'd know to put the gravityModifier in the projectile template [the thing that says "create Projectile ProjectileName"]. The rotationSpeed goes under the "create HandFireArms KnifeAxis" section. For simplicity's sake, just copy the throwing knife projectile template.Master Jay wrote:So did I do this right?
Code: Select all
ObjectTemplate.create HandFireArms KnifeAxis ObjectTemplate.itemIndex 1 ObjectTemplate.projectileTemplate KnifeProjectile ObjectTemplate.projectilePosition 0/0/0 ObjectTemplate.magSize -1 ObjectTemplate.numOfMag 4 ObjectTemplate.magType 0 ObjectTemplate.reloadtime 1 ObjectTemplate.fireOnce c_True ObjectTemplate.roundOfFire 2 ObjectTemplate.GUIIndex 83 ObjectTemplate.setHudAmmoType ATNone ObjectTemplate.setCrossHairType CHTIcon ObjectTemplate.fireInCameraDof 1 ObjectTemplate.loadSoundScript Sounds/knife.ssc ObjectTemplate.soldierCameraPosition 0/-0.03/0.1 ObjectTemplate.aiTemplate KnifeAxis ObjectTemplate.velocity 50 ObjectTemplate.createSkeleton animations/KnifeAxis.ske ObjectTemplate.useSkeletonPartAsMain Base ObjectTemplate.addTemplate KnifeAxisLod rem *** Objects *** ObjectTemplate.create SimpleObject KnifeAxisSimple ObjectTemplate.geometry Shad_KnifeAxis ObjectTemplate.create AnimatedBundle KnifeAxisComplex ObjectTemplate.geometry KnifeAxis ObjectTemplate.hasDynamicShadow 1 ObjectTemplate.createSkeleton animations/KnifeAxis.ske ObjectTemplate.create LodObject KnifeAxisLod ObjectTemplate.lodselector HandWeaponLodSelector ObjectTemplate.addTemplate KnifeAxisComplex ObjectTemplate.addTemplate KnifeAxisSimple rem*** Modded knfie *** ObjectTemplate.rotationalSpeed 2/0/0 ObjectTemplate.gravityModifier 1.0