Importing meshes and Material id's / UV's are screwed up
Posted: Fri Feb 18, 2011 8:07 pm
Totally confused.. Im importing a few of the citymeshes from Berlin to max.. but when I do the Material Mapping seems to be screwed up.. looks fine in game.. not in 3dmax.
Never seen this before with actual bf42 objects..
Even extracted the vanilla standardmesh and textures to a new clean folder to make sure I had not modified anything and they were still screwed up.
what I do notice is that the material id's in the rs file are a little non standard.. (after mat0 and mat1 jumps to mat11..)
Anyone seen this..?
Never seen this before with actual bf42 objects..
Even extracted the vanilla standardmesh and textures to a new clean folder to make sure I had not modified anything and they were still screwed up.
what I do notice is that the material id's in the rs file are a little non standard.. (after mat0 and mat1 jumps to mat11..)
Anyone seen this..?
Code: Select all
subshader "citymesh3_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cit4_T";
}
subshader "citymesh3_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cit1_T";
}
subshader "citymesh3_m1_Material11" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cit3_T";
}
subshader "citymesh3_m1_Material13" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cit23_b";
}
subshader "citymesh3_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cit2_T";
}
subshader "citymesh3_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/reprof_s";
}
subshader "citymesh3_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cit22_b";
}
subshader "citymesh3_m1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cit23_b";
}
subshader "citymesh3_m1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cit24_b";
}
subshader "citymesh3_m1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cityh9_b";
}
subshader "citymesh3_m1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cit25_b";
}