Stupid and simple question about LCVP Browning rotation

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Swaffy
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Stupid and simple question about LCVP Browning rotation

Post by Swaffy »

I set the LCVP Browning gun to be able to rotate infinitely left or right, but the gun rotates from the unipod point. As in: when the gun is turned around 180*, the gun sticks through the soldier and the soldier's hans are all twisted up.

How do I make the Browning gun rotate around the whole soldier [Using the soldier as a center point, soldier rotates with the gun] instead of the gun rotating on its center point?

You and I can see this on the M3A1 Halftrack, as the Browning M2 rotates infinitely left and right with the soldier rotating with it. But I have no clue how it works.
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Jeronimo
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Re: Stupid and simple question about LCVP Browning rotation

Post by Jeronimo »

The soldier's PCO and the gun then both have to be addTemplated to the same rotationalBundle, which can be rotated through mouse input. Looks as if with the LCVP it's only the gun, while the PCO stands still.
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Dennis|8749236
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Re: Stupid and simple question about LCVP Browning rotation

Post by Dennis|8749236 »

First rotational bundle : add the soildier seat and camera
Second rotational bundle : add the guns
and second rotational bundle add into first totational bundle..
just like the Tanks's MachineGun..
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Swaffy
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Re: Stupid and simple question about LCVP Browning rotation

Post by Swaffy »

Interesting idea. I'll look at it Tuesday [tomorrow] after college.
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