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Tips to make a mini-mod

Posted: Mon Mar 14, 2011 7:53 pm
by tekk
I am asking for some tips about creating a mini-mod. I have only ever made map based mods and would like to know any tips before I begin one so I dont run into any unforseen problems. I have taken a look at different mods and how there built but some differ in ways than others the way there put together, Is there a preferred way of doing it? . Now I dont want to spend months and months on this mod as the game is in its last breaths so I would like to use maps and weapons/vehicles already out there and piece together some maps to my liking. Would using the mod wizard in the bftools be sufficient to start with ?

I have a few questions thou, If I wanted to use a map from forgotten hope, A map from DCF , A map from R2R/SWWII ect ect . Now I would like to design it so that all they need is bf42 installed to play these maps from other mods what would I need to do. I have never imported a map from another mod before so If anyone can let me know what I would need to do in order to import a map I would appreciate it.

Re: Tips to make a mini-mod

Posted: Wed Mar 16, 2011 1:58 am
by Dennis|8749236
The better way to play a mini mode is use this code:

Code: Select all

GeometryTemplate.scale 0.01/0.01/0.01
to make everything smaller(make soldier smaller) or bigger(make everything bigger except soldier). I recommand to make all the soldiers 10 times smaller not 100 times , or else u will get into the speed problem..

[Edit]
ok, what is he asking to do?

[Edit 2]
read all the file by ur self and find those object doesn't exist in ur mod and add them...
also, remove all the vehicle that don't exist in ur mod too...

Re: Tips to make a mini-mod

Posted: Wed Mar 16, 2011 3:57 am
by fo0k
8749236 wrote:The better way to play a mini mode is use this code:

Code: Select all

GeometryTemplate.scale 0.01/0.01/0.01
to make everything smaller(make soldier smaller) or bigger(make everything bigger except soldier). I recommand to make all the soldiers 10 times smaller not 100 times , or else u will get into the speed problem :D
I lolled! :)

this is not what he means 8749236. A mini mod is just a small mod.. Not actually shrinking assets :)

Re: Tips to make a mini-mod

Posted: Wed Mar 16, 2011 3:22 pm
by tekk
LMFAO that was a good chuckle for this morning lol. Anyways still wondering if anyone has any tips or knowledge on importing a map from another mod (eg. RTR/SWWWll) for my DCF based mini-mod. Thanks :)

Re: Tips to make a mini-mod

Posted: Thu Mar 17, 2011 4:42 am
by Swaffy
Copy and paste the map file into your mod's map folder.
Change the mod ID to from the map's original mod name to your mod's name.
Take the files of the objects, vehicles, MGs, etc [that are used on the map] from the previous mod and put their files into your mod.
[This will take a long time to do. A very long time. You need the Textures, StandardMesh, Objects, Sounds, Animations, everything.]

By doing this, you will not need to have the other mod downloaded in ordder to play your mod. But your mod size will increase greatly.

[Edit] I don't think that will be any help... heheh.

Re: Tips to make a mini-mod

Posted: Thu Mar 17, 2011 6:00 pm
by tekk
I dont know what you mean that it may not be any help , sure sounds like a great start. It was the map id that slipped my mind as I was wondering how the mod would know to call on that map (from a diff mod) as a DCF map. I will try it out on a small map and see how it goes. I remember someone converting cassino from RTR to a bf42 map, one version was apparently not that great but someone mentioned that another coversion was done that replicated the map perfectly. I just needed some tips on how that process would have been done, thanks thou for taking the time to respond with a tip swaffy, will let u know how it goes.