bc42 for xpacks

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jdc527
Posts: 36
Joined: Mon Aug 31, 2020 8:39 pm

bc42 for xpacks

Post by jdc527 »

Hi, is it possible to set bc42 to read the xpacks as target locations for static objects, factions, etc? Specifically to make a mod for say, secret weapons in the secret weapons mod folder?
Diamondback
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Re: bc42 for xpacks

Post by Diamondback »

jdc527 wrote: Wed Oct 11, 2023 12:07 am Hi, is it possible to set bc42 to read the xpacks as target locations for static objects, factions, etc? Specifically to make a mod for say, secret weapons in the secret weapons mod folder?
Yes, you need to create XPack2.cfg and XPack2.lst files to point BC to where you have your XPack mod files. It involves extracting and repacking your expansion archives.

I’ve done it in the past to create new levels for SW or RTR, but I was never able to edit existing expansion maps since they are copyrighted.
See my Strasbourg map project here.
jdc527
Posts: 36
Joined: Mon Aug 31, 2020 8:39 pm

Re: bc42 for xpacks

Post by jdc527 »

Thanks. I'll try it out and reach back if any issues come up.
One question for the extracting, is that so I can pull all the sm/rs files and other required things? OR am I missing it entirely?
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