How to setup ED42 for mods?
Posted: Tue Mar 03, 2015 5:40 pm
Hello everybody,
I would like to do some minor SSMs, like adding vehicles, adding weapon kits etc., for Desert Combat maps. Doing it with a simple text editor is possible, but I would like to directly see where I am placing the objects. I tried BC42, but I had too many problems with it (some maps would open, others not, on some I can see the objects, on others not,...) So now I wanted to try ED42. I followed the video tutorial about setting up ED42 and it works just fine with the base game. Unfortunately I didn't find any tutorials for usage with other mods. So I tried to extract the object.rfa, standardmesh.rfa and texture.rfa of the mods folders (DesertCombat and DC_Final) into the bfdev folder just as I did for the base game. For testing purposes I extracted the level El_Alamein from all three mods aswell. When I open the map, unluckily I don't see most of the objects. On few vehicles I can see the meshes, but without textures. Can somebody tell me how to set up ED42 correctly for mods, so I can see all the mod specific objects?
I would like to do some minor SSMs, like adding vehicles, adding weapon kits etc., for Desert Combat maps. Doing it with a simple text editor is possible, but I would like to directly see where I am placing the objects. I tried BC42, but I had too many problems with it (some maps would open, others not, on some I can see the objects, on others not,...) So now I wanted to try ED42. I followed the video tutorial about setting up ED42 and it works just fine with the base game. Unfortunately I didn't find any tutorials for usage with other mods. So I tried to extract the object.rfa, standardmesh.rfa and texture.rfa of the mods folders (DesertCombat and DC_Final) into the bfdev folder just as I did for the base game. For testing purposes I extracted the level El_Alamein from all three mods aswell. When I open the map, unluckily I don't see most of the objects. On few vehicles I can see the meshes, but without textures. Can somebody tell me how to set up ED42 correctly for mods, so I can see all the mod specific objects?