SSM
Vanilla 1942
1 – I have read a lot of old post saying it’s impossible to add the Ju88a to non BoBritain maps. Is this still true ?
2 – Is it possible in any way to add the rubber rafts from Liberation of Caen to Market Garden ?
3 – Ladders on the two flaghouses on Stalingrad. It is not possible to climb down the ladders from the top floor. No matter how you attempt to, you will fall down. Is it possible to change this so that you always or near-always can climb down ?
4 – Omaha Beach. Is it possible to set the map up so that axis tanks only spawn after allies has taken the beach flag (to prevent axis tanks sitting at beach, making it very hard for allies to get the beach) ?
5 – Is it possible to add an extra capturable flag (controlpoint) to a conquest map ?
6 – Is it possible to add one or more soldierspawns to an existing conquest flag ? Example : Kursk allies main base flag has four soldierspawns, is it possible to add a fifth ?
Ju88a, rafts, ladders, tanks at flag-cap, Xtra controlpoints
Ju88a, rafts, ladders, tanks at flag-cap, Xtra controlpoints
Last edited by Scoop M on Mon Dec 17, 2012 2:43 am, edited 3 times in total.
Re: Ju88a, rafts, ladders, tanks at flag-cap, Xtra controlpo
Remember that I am completely open to being corrected. This is just based off of what knowledge I have.
I don't know the answers to the 5th and 6th questions.
Not that I'm aware of. The Junker's files are inside the RFA file for Battle_of_Britain, so you would have to copy those files to either (1) the mod's RFA files such as Objects.rfa and StandardMesh.rfa, or (2) the map that you want the plane to be on. I don't think this is possible with just SSMing.Scoop M wrote:1 – I have read a lot of old posts saying it’s impossible to add the Ju88a to non BoBritain maps. Is this still true?
They are the same rafts that the Elco80 and the Type38 torpedo boats release when they are destroyed. The difference is the "auto-destroy" code for them. I believe you can do this SSM by Activating the raft(s) and editing the attribute that makes them lose their health. And I believe you can spawn them on the map too for SSM.2 – Is it possible in any way to add the rubber rafts from Liberation of Caen to Market Garden?
I've always been able to climb down them. So I'm not sure what you mean. It's probably just the position of the objects, to I'm sure moving them a few inches would help with that. (five minutes later) I just tested them in-game and I climbed up and down them just fine, multiple times. Maybe it's the way you are going up to them? I just walked into them and I attached, both bottom and top of the ladders.3 – Ladders on the two flaghouses on Stalingrad. It is not possible to climb down the ladders from the top floor. No matter how you attempt to, you will fall down. Is it possible to change this so that you always or near-always can climb down?
Yes. Instead of the tank being attached to that North base, make it attached to the Beach base. Then, for the ObjectTemplate part, you need to make the Panzer spawn for the US team. That way, when the US team captures the Beach base, the base will spawn this "US" vehicle, but it will be a Panzer being spawned at the German's main base. Do you understand what I am saying?4 – Omaha Beach. Is it possible to set the map up so that axis tanks only spawn after allies has taken the beach flag (to prevent axis tanks sitting at beach, making it very hard for allies to get the beach)?
I don't know the answers to the 5th and 6th questions.
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Re: Ju88a, rafts, ladders, tanks at flag-cap, Xtra controlpo
NopeScoop M wrote: 5 – Is it possible to add an extra capturable flag (controlpoint) to a conquest map ?
nope, but you can place the same soldierspawn more then once in different locationsScoop M wrote: 6 – Is it possible to add one or more soldierspawns to an existing conquest flag ? Example : Kursk allies main base flag has four soldierspawns, is it possible to add a fifth ?
Re: Ju88a, rafts, ladders, tanks at flag-cap, Xtra controlpo
Thanks for the replies guys, awesome ... it seems that it's very hard for me to think in very simple and basic ways .. i.e. copy the soldierspawn, move the ladder, attach to beach .... hehe
... rational / logical thinking FTW !
# 3 Fantastic, it works !
# 4 Fantastic, it works !
# 6 Fantastic, it works !
# 2 : Could someone possibly elaborate a bit on how to add rubber rafts to Market ? I'm a bit noobish
... thanks
# 3 : But the tanks will always be Tiger / Panzer .... it's not possible to make it so that allies get M10 / Sherman, and axis - Tiger / Panzer when allies / axis hold middle / top ..... right ?

# 3 Fantastic, it works !

# 4 Fantastic, it works !

# 6 Fantastic, it works !

# 2 : Could someone possibly elaborate a bit on how to add rubber rafts to Market ? I'm a bit noobish

# 3 : But the tanks will always be Tiger / Panzer .... it's not possible to make it so that allies get M10 / Sherman, and axis - Tiger / Panzer when allies / axis hold middle / top ..... right ?
Re: Ju88a, rafts, ladders, tanks at flag-cap, Xtra controlpo
First off, the code that makes them self-destroy is:Scoop M wrote:# 2 : Could someone possibly elaborate a bit on how to add rubber rafts to Market ? I'm a bit noobish... thanks
ObjectTemplate.damageFromWater 1
ObjectTemplate.hpLostWhileDamageFromWater 0.5
So "rem" those out so the rafts won't destroy themselves after they are spawned and/or if a player is driving them. Now to add them to the map. You can either edit an existing spawner or create a new one. I'm not sure how to create a new one SSM style. That's for f00k or another SSM master to answer. The rafts' names are "Elco80Raft" and "Type38Raft". So adding these to an ObjectSpawnTemplate will allow them to be spawned on the map. Then, all you have to do is move or create (again, not sure if creating one is possible SSM) a spawner in the water where you want it to spawn. You do not have to take the rafts from Liberation of Caen.
Yes, it is true that it would take place of the US (team 2) vehicle. Perhaps you can add the M10 or Sherman to the German (team 1) side and have the German base at the top of the hill spawn the US tanks, then place them near the water. But if the US takes that German flag, a Panzer or Tiger will spawn near the water. My solution to this is to have the spawner (the one you want the US tanks to spawn) not attached to a base, then set it to "always team 1" so that it always spawns the team 1 vehicle (in this case, the M10 or Sherman). In other words, the spawner will spawn the M10 or Sherman always no matter who has the bases, because the spawner is not changed by any bases.# 3 : But the tanks will always be Tiger / Panzer .... it's not possible to make it so that allies get M10 / Sherman, right ?
1 - Set active the object spawner (not the template, the spawner itself)
2 - Object.setTeam 1 (to set it to spawn Sherman or M10)
3 - Remove the line "Object.setOSId" to detach it from a base.
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Re: Ju88a, rafts, ladders, tanks at flag-cap, Xtra controlpo
Wohoo ... # 2 works... I needed those rafts badly on market ... that's a small miracle.
So now :
# 2 Fantastic, it works !
# 3 Fantastic, it works !
# 4 Fantastic, it works !
# 6 Fantastic, it works !
Last two can't be done, so I consider all this solved.
- Finding out that something is impossible can be a solution too
So now :
# 2 Fantastic, it works !

# 3 Fantastic, it works !

# 4 Fantastic, it works !

# 6 Fantastic, it works !

Last two can't be done, so I consider all this solved.
- Finding out that something is impossible can be a solution too

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Re: Ju88a, rafts, ladders, tanks at flag-cap, Xtra controlpo
If this site had a comprehensive interface for newbies, we wouldn't have all these ridiculous questions.
See my Strasbourg map project here.
Re: Ju88a, rafts, ladders, tanks at flag-cap, Xtra controlpo
If we had constructive criticism and feedback, we wouldn't have all these ridiculous troll posts.
Seriously, if you have suggestions on how to improve the layout or implement an "interface", knock yourself out and make precise suggestions. Then those can be discussed or implemented. Just whining won't change a thing.
We already have plenty of resources for newcomers. There's the old SSM tutorial section which features a lot of the SSM specialties, there's an entire subforum with even more subcategories dedicated to specific areas of modding, and last but not least we have a wonderful search function in this board that allows you to search for keywords.
Most of the questions that keep being posted again and again are Didn't-bother-searching-for-it questions, so no matter how awesome you set up the tutorials, they still will appear over and over again.
Seriously, if you have suggestions on how to improve the layout or implement an "interface", knock yourself out and make precise suggestions. Then those can be discussed or implemented. Just whining won't change a thing.
We already have plenty of resources for newcomers. There's the old SSM tutorial section which features a lot of the SSM specialties, there's an entire subforum with even more subcategories dedicated to specific areas of modding, and last but not least we have a wonderful search function in this board that allows you to search for keywords.
Most of the questions that keep being posted again and again are Didn't-bother-searching-for-it questions, so no matter how awesome you set up the tutorials, they still will appear over and over again.