StaticObject / Projectile Decals

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Swaffy
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Joined: Sun Aug 29, 2010 9:25 pm
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StaticObject / Projectile Decals

Post by Swaffy »

I have a StaticObject, it's a gun range target. When I shoot it, no decals (bullet holes) show. I tried setting the collision mesh to the same material ID of the wooden planks that allow decals, but I still don't see them. I then tried resizing the collision mesh to be slightly larger then the visible mesh, but I got the same result. It isn't the weapon I was using, because those projectiles make decals on the other objects.

What makes a decal show on a static object when it gets shot? I don't get how it works.
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dudejo
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Joined: Tue Nov 30, 2010 2:33 am

Re: StaticObject / Projectile Decals

Post by dudejo »

What if you tried taking those wooden planks and changing the texture to your target? It wouldn't tell you how it works but at least you'd get your bullet holes :/
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Swaffy
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Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: StaticObject / Projectile Decals

Post by Swaffy »

dudejo wrote:What if you tried taking those wooden planks and changing the texture to your target? It wouldn't tell you how it works but at least you'd get your bullet holes :/
It's a good idea to try, but I think I'm going to go with the PCO thing and just have the targets fall down when shot.
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