(3ds Max 2013) 3ds Convertor doesn't work properly?

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Skull Kid
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(3ds Max 2013) 3ds Convertor doesn't work properly?

Post by Skull Kid »

The MDT model exporter works, but the 3ds Convertor doesn't? I do make the model in 3ds Max 2013, and I have choosed to use the model convertor, but it simply looks like this:
Correct
Incorrect
Last edited by Skull Kid on Tue Jan 08, 2013 3:51 am, edited 4 times in total.
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Skull Kid
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Senshi
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Re: 3ds Max 2013 3ds Convertor won't convert the the model?

Post by Senshi »

I'm not sure what your problem is. The MDT .sm exporter is all you ever need to get the model ingame?
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Skull Kid
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Re: 3ds Max 2013 3ds Convertor won't convert the the model?

Post by Skull Kid »

Senshi wrote:I'm not sure what your problem is. The MDT .sm exporter is all you ever need to get the model ingame?
Hmm... this is very strange indeed... anyway... I've retired from Battlefield for a while now...
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Skull Kid
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Swaffy
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Re: 3ds Max 2013 3ds Convertor won't convert the the model?

Post by Swaffy »

Have you tried puling the model back into the modeling program to see what the converter did?

After it converts your file, take that file and bring it back and see what changed.

It looks like the converter is centering the model to the scene when the original was raised up.
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Skull Kid
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Re: 3ds Max 2013 3ds Convertor won't convert the the model?

Post by Skull Kid »

Swaffy wrote:Have you tried puling the model back into the modeling program to see what the converter did?

After it converts your file, take that file and bring it back and see what changed.

It looks like the converter is centering the model to the scene when the original was raised up.
I looked in 3ds Max 2013, and I changed the Pivot point to the center, but it didn't help. But the thing is I only got 3ds Max 2013, not 5, 6 or 7.
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Senshi
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Re: 3ds Max 2013 3ds Convertor won't convert the the model?

Post by Senshi »

Again, you still did not clarify your actual problem, so we can't really help except guessing.

I can only say again: Use my MDT version, export the mesh with that and everything should work fine.
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Skull Kid
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Re: 3ds Max 2013 3ds Convertor won't convert the the model?

Post by Skull Kid »

Senshi wrote:Again, you still did not clarify your actual problem, so we can't really help except guessing.

I can only say again: Use my MDT version, export the mesh with that and everything should work fine.
The thing is that the pivot point is where it was when I first created the object. But now, when I changed the pivot point and moved it to the shell's bottom, it's still up there inside of Battlecraft 1942.
Correct 2
Incorrect 2

EDIT: No matter how I rotate, move or scale the shell, it ends up standing on end, and with the pivot as in the "Incorrect 2" picture... :(

EDIT2: Also tried deleting all "temporary" files, .3ds and .sm files, instead of overwriting them, permanently. Didn't help either :(...
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Skull Kid
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Re: (3ds Max 2013) 3ds Convertor doesn't work properly?

Post by Skull Kid »

Nevermind this... I'll be using 3ds Max 7 and the MDT 2.75 in future... problem solved. Dismissed.
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Senshi
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Re: (3ds Max 2013) 3ds Convertor doesn't work properly?

Post by Senshi »

And once again, you did not answer my question: How did you export the meshes in the first place?
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Skull Kid
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Re: (3ds Max 2013) 3ds Convertor doesn't work properly?

Post by Skull Kid »

Senshi wrote:And once again, you did not answer my question: How did you export the meshes in the first place?
Ah... I don't know what's going on inside of my head right now... I'm sorry :S, I used the DICE's own 3ds converter.
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Skull Kid
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