(3ds Max 2013) 3ds Convertor doesn't work properly?
(3ds Max 2013) 3ds Convertor doesn't work properly?
The MDT model exporter works, but the 3ds Convertor doesn't? I do make the model in 3ds Max 2013, and I have choosed to use the model convertor, but it simply looks like this:
Correct
Incorrect
Correct
Incorrect
Last edited by Skull Kid on Tue Jan 08, 2013 3:51 am, edited 4 times in total.
Regards,
Skull Kid
Skull Kid
Re: 3ds Max 2013 3ds Convertor won't convert the the model?
I'm not sure what your problem is. The MDT .sm exporter is all you ever need to get the model ingame?
Re: 3ds Max 2013 3ds Convertor won't convert the the model?
Hmm... this is very strange indeed... anyway... I've retired from Battlefield for a while now...Senshi wrote:I'm not sure what your problem is. The MDT .sm exporter is all you ever need to get the model ingame?
Regards,
Skull Kid
Skull Kid
Re: 3ds Max 2013 3ds Convertor won't convert the the model?
Have you tried puling the model back into the modeling program to see what the converter did?
After it converts your file, take that file and bring it back and see what changed.
It looks like the converter is centering the model to the scene when the original was raised up.
After it converts your file, take that file and bring it back and see what changed.
It looks like the converter is centering the model to the scene when the original was raised up.
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Re: 3ds Max 2013 3ds Convertor won't convert the the model?
I looked in 3ds Max 2013, and I changed the Pivot point to the center, but it didn't help. But the thing is I only got 3ds Max 2013, not 5, 6 or 7.Swaffy wrote:Have you tried puling the model back into the modeling program to see what the converter did?
After it converts your file, take that file and bring it back and see what changed.
It looks like the converter is centering the model to the scene when the original was raised up.
Regards,
Skull Kid
Skull Kid
Re: 3ds Max 2013 3ds Convertor won't convert the the model?
Again, you still did not clarify your actual problem, so we can't really help except guessing.
I can only say again: Use my MDT version, export the mesh with that and everything should work fine.
I can only say again: Use my MDT version, export the mesh with that and everything should work fine.
Re: 3ds Max 2013 3ds Convertor won't convert the the model?
The thing is that the pivot point is where it was when I first created the object. But now, when I changed the pivot point and moved it to the shell's bottom, it's still up there inside of Battlecraft 1942.Senshi wrote:Again, you still did not clarify your actual problem, so we can't really help except guessing.
I can only say again: Use my MDT version, export the mesh with that and everything should work fine.
Correct 2
Incorrect 2
EDIT: No matter how I rotate, move or scale the shell, it ends up standing on end, and with the pivot as in the "Incorrect 2" picture...

EDIT2: Also tried deleting all "temporary" files, .3ds and .sm files, instead of overwriting them, permanently. Didn't help either

Regards,
Skull Kid
Skull Kid
Re: (3ds Max 2013) 3ds Convertor doesn't work properly?
Nevermind this... I'll be using 3ds Max 7 and the MDT 2.75 in future... problem solved. Dismissed.
Regards,
Skull Kid
Skull Kid
Re: (3ds Max 2013) 3ds Convertor doesn't work properly?
And once again, you did not answer my question: How did you export the meshes in the first place?
Re: (3ds Max 2013) 3ds Convertor doesn't work properly?
Ah... I don't know what's going on inside of my head right now... I'm sorry :S, I used the DICE's own 3ds converter.Senshi wrote:And once again, you did not answer my question: How did you export the meshes in the first place?
Regards,
Skull Kid
Skull Kid