(3ds Max 2013) 3ds Convertor doesn't work properly?

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Senshi
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Re: (3ds Max 2013) 3ds Convertor doesn't work properly?

Post by Senshi »

So I ask, why don't you try using my MDT 2.761 version that has a nice and working .sm exporter of this own :) .
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Skull Kid
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Joined: Fri Aug 03, 2012 8:44 pm
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Re: (3ds Max 2013) 3ds Convertor doesn't work properly?

Post by Skull Kid »

Senshi wrote:So I ask, why don't you try using my MDT 2.761 version that has a nice and working .sm exporter of this own :) .
I now use 3ds Max 7, and the MDT 2.75, but thanks still Senshi :)
Regards,

Skull Kid
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Skull Kid
Posts: 191
Joined: Fri Aug 03, 2012 8:44 pm
Location: Sweden

Re: (3ds Max 2013) 3ds Convertor doesn't work properly?

Post by Skull Kid »

Now I FINALLY found out what was wrong with the 3ds Convertor... it was the axis that was aligned wrong. So, y is this up-axis in Battlefield 1942? Right? Because it seems that it's XYZ in Battlefield 1942, and XZY in 3ds Max...
Regards,

Skull Kid
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