
(3ds Max 2013) 3ds Convertor doesn't work properly?
Re: (3ds Max 2013) 3ds Convertor doesn't work properly?
So I ask, why don't you try using my MDT 2.761 version that has a nice and working .sm exporter of this own
.

Re: (3ds Max 2013) 3ds Convertor doesn't work properly?
I now use 3ds Max 7, and the MDT 2.75, but thanks still SenshiSenshi wrote:So I ask, why don't you try using my MDT 2.761 version that has a nice and working .sm exporter of this own.

Regards,
Skull Kid
Skull Kid
Re: (3ds Max 2013) 3ds Convertor doesn't work properly?
Now I FINALLY found out what was wrong with the 3ds Convertor... it was the axis that was aligned wrong. So, y is this up-axis in Battlefield 1942? Right? Because it seems that it's XYZ in Battlefield 1942, and XZY in 3ds Max...
Regards,
Skull Kid
Skull Kid