Disabling Carriers

Ask questions, discuss ideas, get answers
Post Reply
User avatar
Tuesday
Posts: 36
Joined: Fri Jul 09, 2010 3:39 pm
Location: UK
Contact:

Disabling Carriers

Post by Tuesday »

I would like to mod the carriers on Midway so they do not move.

I added this to my ObjectSpawnTemplates.con in my patch file

Code: Select all

ObjectTemplate.Active Enterprise_Engine
ObjectTemplate.SetAcceleration 0/0/0
ObjectTemplate.hasResponsePhysics 0
It disabled the engine but other ships could still ram the carrier, anyone have a fix for this?
Last edited by Tuesday on Thu Feb 07, 2013 5:38 pm, edited 1 time in total.
User avatar
Tuesday
Posts: 36
Joined: Fri Jul 09, 2010 3:39 pm
Location: UK
Contact:

Re: [SOLVED] Disabling Carriers

Post by Tuesday »

I found out from reading another topic that I needed

Code: Select all

ObjectTemplate.holdObject 1
:roll:
Post Reply