Hello,
I created some custom objects for a custom map (and yes, for my custom mod lol, HTroop). I made it so that these objects continuously rotate. Over a server, the server's objects rotate both visually and physically in synchronization, but the client's objects DO NOT. The client's objects do not rotate visually, but they do rotate invisibly/physically.
Can someone please help?
Thank You,
Professor Smith
Please click on the link below to watch a video that contains clips of the server and the client of The Gear Forest over a multiplayer game.
https://www.youtube.com/watch?v=VpYPHC0IDwI
Client objects NOT VISIBLY moving - Please Help!
Ask questions, discuss ideas, get answers
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- Posts: 134
- Joined: Thu Dec 13, 2012 7:45 am
Client objects NOT VISIBLY moving - Please Help!
Post by professor_smith »
Lets make war games, not war.
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- Posts: 134
- Joined: Thu Dec 13, 2012 7:45 am
Re: Client objects NOT VISIBLY moving - Please Help!
Post by professor_smith »
Yes I do. Next suggestion?
Professor Smith
Professor Smith
Lets make war games, not war.
Re: Client objects NOT VISIBLY moving - Please Help!
perhaps you could attach the object here.
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- Posts: 134
- Joined: Thu Dec 13, 2012 7:45 am
Re: Client objects NOT VISIBLY moving - Please Help!
Post by professor_smith »
Gear_Forest
ObjectTemplate.create PlayerControlObject Gear_Forest
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.setNetworkableInfo Gear_ForestTowerInfo
objectTemplate.loadSoundScript Sounds/Elephant_Track_L.ssc
objectTemplate.cullRadiusScale 5
ObjectTemplate.explosionRadius 20
ObjectTemplate.explosionDamage 20
ObjectTemplate.drag 20
ObjectTemplate.mass 2500000
ObjectTemplate.DontClearTeamOnExit 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1000
ObjectTemplate.maxhitpoints 1000
ObjectTemplate.damageFromWater 1
ObjectTemplate.material 55
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.aiTemplate Gear_ForestAI
rem -------------------------------------
ObjectTemplate.addArmorEffect 150 e_BuildingSmoke 0/5/0
ObjectTemplate.addArmorEffect 150 e_BuildingSmoke 0/0.8/0
ObjectTemplate.addArmorEffect 150 e_BuildingFireBig 0/5/0
ObjectTemplate.addArmorEffect 150 e_BuildingFireBig 0/0.8/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplBombBig 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy -3.2/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas -5.2/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplBombBig -5.2/1.2/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.timetoliveafterdeath 85
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate lodGear_Forest
ObjectTemplate.setPosition 0/-2/0
ObjectTemplate.addTemplate Gear_Foresteyes
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GearEngineOpSpawn
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GF_CameraRot
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.sonarPos 1
ObjectTemplate.setSoldierExitLocation 0/1.6/0 0/0/0
ObjectTemplate.GUIIndex 84
ObjectTemplate.setVehicleIcon "Vehicle/icon_CLEAR.dds"
ObjectTemplate.setVehicleIconPos 50/60
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTScoutCar
ObjectTemplate.setMinimapIcon "Minimap/Objectives/Objective100.tga"
ObjectTemplate.hasRestrictedExit 1
rem ObjectTemplate.mass 20000
rem ObjectTemplate.drag 2
rem *** GearEngineOpSpawn ***
ObjectTemplate.create SpawnPoint GearEngineOpSpawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 71
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** GearEngineSolSpawn ***
ObjectTemplate.create SpawnPoint GearEngineSolSpawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 71
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 0
rem *** lodGear_Forest ***
ObjectTemplate.create LodObject lodGear_Forest
ObjectTemplate.geometry Gear_Forest_Base
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Gear_ForestOrginal
ObjectTemplate.addTemplate Gear_ForestWreck
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.lodSelector lodGear_ForestSelectah
ObjectTemplate.create Bundle Gear_ForestOrginal
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate GearEngineSolSpawn
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate Gear_ForestEntry
ObjectTemplate.setPosition 0/1.5/0
ObjectTemplate.addTemplate Gear_Forest_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 420/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 420/0/-420
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 420/0/-210
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 420/0/210
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 420/0/420
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 210/0/0
ObjectTemplate.setRotation 19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 210/0/-210
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 210/0/-420
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 210/0/210
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 210/0/420
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 0/0/420
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 0/0/210
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 0/0/-210
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 0/0/-420
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition -210/0/0
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition -210/0/-210
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition -210/0/-420
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition -210/0/210
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition -210/0/420
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition -420/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition -420/0/-210
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition -420/0/-420
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition -420/0/210
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition -420/0/420
ObjectTemplate.setRotation 0/0/0
rem ---------------------------------------
rem *** GF_GearFwdSpawner ***
ObjectTemplate.create ObjectSpawner GF_GearFwdSpawner
ObjectTemplate.setObjectTemplate 1 Gear_Forest_GearFwd
ObjectTemplate.setObjectTemplate 2 Gear_Forest_GearFwd
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.holdObject 0
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.team 1
rem *** GF_GearRevSpawner ***
ObjectTemplate.create ObjectSpawner GF_GearRevSpawner
ObjectTemplate.setObjectTemplate 1 Gear_Forest_GearRev
ObjectTemplate.setObjectTemplate 2 Gear_Forest_GearRev
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.holdObject 0
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.team 1
rem *** Gear_ForestEntry ***
ObjectTemplate.create EntryPoint Gear_ForestEntry
ObjectTemplate.setEntryRadius 100.0
ObjectTemplate.create RotationalBundle Gear_Forest_Engine
ObjectTemplate.setNetworkableInfo Gear_ForestBodyInfo
rem ObjectTemplate.geometry Gear_Forest_Base
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.setAttachToListener 1
rem -------------------------------------
ObjectTemplate.addTemplate Gear_Forest_Seat
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate Gear_Center
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 0/0/40
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 30/0/30
ObjectTemplate.setRotation 45/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 40/0/0
ObjectTemplate.setRotation 90/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 30/0/-30
ObjectTemplate.setRotation 125/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 0/0/-40
ObjectTemplate.setRotation 180/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -30/0/-30
ObjectTemplate.setRotation 225/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -40/0/0
ObjectTemplate.setRotation 270/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -30/0/30
ObjectTemplate.setRotation 315/90/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setContinousRotationSpeed 5/0/0
rem ObjectTemplate.setInputToYaw c_PIMouseLookX
rem Best Speed & 1/2 Physical State So Far
rem ObjectTemplate.setContinousRotationSpeed 5/0/0
rem ObjectTemplate.setMaxSpeed 110/0/0
rem ObjectTemplate.setAcceleration 30/0/0
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.setNetworkableInfo Gear_ForestTowerInfo
objectTemplate.loadSoundScript Sounds/Elephant_Track_L.ssc
objectTemplate.cullRadiusScale 5
ObjectTemplate.explosionRadius 20
ObjectTemplate.explosionDamage 20
ObjectTemplate.drag 20
ObjectTemplate.mass 2500000
ObjectTemplate.DontClearTeamOnExit 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1000
ObjectTemplate.maxhitpoints 1000
ObjectTemplate.damageFromWater 1
ObjectTemplate.material 55
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.aiTemplate Gear_ForestAI
rem -------------------------------------
ObjectTemplate.addArmorEffect 150 e_BuildingSmoke 0/5/0
ObjectTemplate.addArmorEffect 150 e_BuildingSmoke 0/0.8/0
ObjectTemplate.addArmorEffect 150 e_BuildingFireBig 0/5/0
ObjectTemplate.addArmorEffect 150 e_BuildingFireBig 0/0.8/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplBombBig 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy -3.2/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas -5.2/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplBombBig -5.2/1.2/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.timetoliveafterdeath 85
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate lodGear_Forest
ObjectTemplate.setPosition 0/-2/0
ObjectTemplate.addTemplate Gear_Foresteyes
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GearEngineOpSpawn
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GF_CameraRot
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.sonarPos 1
ObjectTemplate.setSoldierExitLocation 0/1.6/0 0/0/0
ObjectTemplate.GUIIndex 84
ObjectTemplate.setVehicleIcon "Vehicle/icon_CLEAR.dds"
ObjectTemplate.setVehicleIconPos 50/60
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTScoutCar
ObjectTemplate.setMinimapIcon "Minimap/Objectives/Objective100.tga"
ObjectTemplate.hasRestrictedExit 1
rem ObjectTemplate.mass 20000
rem ObjectTemplate.drag 2
rem *** GearEngineOpSpawn ***
ObjectTemplate.create SpawnPoint GearEngineOpSpawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 71
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** GearEngineSolSpawn ***
ObjectTemplate.create SpawnPoint GearEngineSolSpawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 71
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 0
rem *** lodGear_Forest ***
ObjectTemplate.create LodObject lodGear_Forest
ObjectTemplate.geometry Gear_Forest_Base
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Gear_ForestOrginal
ObjectTemplate.addTemplate Gear_ForestWreck
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.lodSelector lodGear_ForestSelectah
ObjectTemplate.create Bundle Gear_ForestOrginal
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate GearEngineSolSpawn
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate Gear_ForestEntry
ObjectTemplate.setPosition 0/1.5/0
ObjectTemplate.addTemplate Gear_Forest_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 420/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 420/0/-420
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 420/0/-210
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 420/0/210
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 420/0/420
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 210/0/0
ObjectTemplate.setRotation 19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 210/0/-210
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 210/0/-420
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 210/0/210
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 210/0/420
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 0/0/420
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 0/0/210
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 0/0/-210
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 0/0/-420
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition -210/0/0
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition -210/0/-210
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition -210/0/-420
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition -210/0/210
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition -210/0/420
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition -420/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition -420/0/-210
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition -420/0/-420
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition -420/0/210
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition -420/0/420
ObjectTemplate.setRotation 0/0/0
rem ---------------------------------------
rem *** GF_GearFwdSpawner ***
ObjectTemplate.create ObjectSpawner GF_GearFwdSpawner
ObjectTemplate.setObjectTemplate 1 Gear_Forest_GearFwd
ObjectTemplate.setObjectTemplate 2 Gear_Forest_GearFwd
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.holdObject 0
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.team 1
rem *** GF_GearRevSpawner ***
ObjectTemplate.create ObjectSpawner GF_GearRevSpawner
ObjectTemplate.setObjectTemplate 1 Gear_Forest_GearRev
ObjectTemplate.setObjectTemplate 2 Gear_Forest_GearRev
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.holdObject 0
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.team 1
rem *** Gear_ForestEntry ***
ObjectTemplate.create EntryPoint Gear_ForestEntry
ObjectTemplate.setEntryRadius 100.0
ObjectTemplate.create RotationalBundle Gear_Forest_Engine
ObjectTemplate.setNetworkableInfo Gear_ForestBodyInfo
rem ObjectTemplate.geometry Gear_Forest_Base
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.setAttachToListener 1
rem -------------------------------------
ObjectTemplate.addTemplate Gear_Forest_Seat
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate Gear_Center
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 0/0/40
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 30/0/30
ObjectTemplate.setRotation 45/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 40/0/0
ObjectTemplate.setRotation 90/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 30/0/-30
ObjectTemplate.setRotation 125/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 0/0/-40
ObjectTemplate.setRotation 180/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -30/0/-30
ObjectTemplate.setRotation 225/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -40/0/0
ObjectTemplate.setRotation 270/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -30/0/30
ObjectTemplate.setRotation 315/90/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setContinousRotationSpeed 5/0/0
rem ObjectTemplate.setInputToYaw c_PIMouseLookX
rem Best Speed & 1/2 Physical State So Far
rem ObjectTemplate.setContinousRotationSpeed 5/0/0
rem ObjectTemplate.setMaxSpeed 110/0/0
rem ObjectTemplate.setAcceleration 30/0/0
Gear_Forest_GearRev
ObjectTemplate.create PlayerControlObject Gear_Forest_GearRev
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.setNetworkableInfo Gear_ForestTowerInfo
objectTemplate.cullRadiusScale 5
ObjectTemplate.explosionRadius 20
ObjectTemplate.explosionDamage 20
ObjectTemplate.drag 20
ObjectTemplate.mass 2500000
ObjectTemplate.DontClearTeamOnExit 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1000
ObjectTemplate.maxhitpoints 1000
ObjectTemplate.damageFromWater 1
ObjectTemplate.material 55
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.aiTemplate Gear_ForestAI
rem -------------------------------------
ObjectTemplate.addArmorEffect 150 e_BuildingSmoke 0/5/0
ObjectTemplate.addArmorEffect 150 e_BuildingSmoke 0/0.8/0
ObjectTemplate.addArmorEffect 150 e_BuildingFireBig 0/5/0
ObjectTemplate.addArmorEffect 150 e_BuildingFireBig 0/0.8/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplBombBig 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy -3.2/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas -5.2/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplBombBig -5.2/1.2/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.timetoliveafterdeath 85
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate GF_GearRevRot
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.GUIIndex 84
ObjectTemplate.setVehicleIcon "Vehicle/icon_CLEAR.dds"
ObjectTemplate.setVehicleIconPos 50/60
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTScoutCar
ObjectTemplate.setMinimapIcon "Minimap/map_circle.tga"
ObjectTemplate.hasRestrictedExit 1
ObjectTemplate.create RotationalBundle GF_GearRevRot
ObjectTemplate.setNetworkableInfo Gear_ForestBodyInfo
rem ObjectTemplate.geometry Gear_Forest_Base
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.setAttachToListener 1
rem -------------------------------------
ObjectTemplate.addTemplate Gear_Center
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 0/0/40
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 30/0/30
ObjectTemplate.setRotation 45/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 40/0/0
ObjectTemplate.setRotation 90/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 30/0/-30
ObjectTemplate.setRotation 125/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 0/0/-40
ObjectTemplate.setRotation 180/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -30/0/-30
ObjectTemplate.setRotation 225/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -40/0/0
ObjectTemplate.setRotation 270/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -30/0/30
ObjectTemplate.setRotation 315/90/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setContinousRotationSpeed -5/0/0
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.setNetworkableInfo Gear_ForestTowerInfo
objectTemplate.cullRadiusScale 5
ObjectTemplate.explosionRadius 20
ObjectTemplate.explosionDamage 20
ObjectTemplate.drag 20
ObjectTemplate.mass 2500000
ObjectTemplate.DontClearTeamOnExit 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1000
ObjectTemplate.maxhitpoints 1000
ObjectTemplate.damageFromWater 1
ObjectTemplate.material 55
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.aiTemplate Gear_ForestAI
rem -------------------------------------
ObjectTemplate.addArmorEffect 150 e_BuildingSmoke 0/5/0
ObjectTemplate.addArmorEffect 150 e_BuildingSmoke 0/0.8/0
ObjectTemplate.addArmorEffect 150 e_BuildingFireBig 0/5/0
ObjectTemplate.addArmorEffect 150 e_BuildingFireBig 0/0.8/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplBombBig 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy -3.2/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas -5.2/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplBombBig -5.2/1.2/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.timetoliveafterdeath 85
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate GF_GearRevRot
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.GUIIndex 84
ObjectTemplate.setVehicleIcon "Vehicle/icon_CLEAR.dds"
ObjectTemplate.setVehicleIconPos 50/60
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTScoutCar
ObjectTemplate.setMinimapIcon "Minimap/map_circle.tga"
ObjectTemplate.hasRestrictedExit 1
ObjectTemplate.create RotationalBundle GF_GearRevRot
ObjectTemplate.setNetworkableInfo Gear_ForestBodyInfo
rem ObjectTemplate.geometry Gear_Forest_Base
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.setAttachToListener 1
rem -------------------------------------
ObjectTemplate.addTemplate Gear_Center
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 0/0/40
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 30/0/30
ObjectTemplate.setRotation 45/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 40/0/0
ObjectTemplate.setRotation 90/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 30/0/-30
ObjectTemplate.setRotation 125/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 0/0/-40
ObjectTemplate.setRotation 180/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -30/0/-30
ObjectTemplate.setRotation 225/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -40/0/0
ObjectTemplate.setRotation 270/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -30/0/30
ObjectTemplate.setRotation 315/90/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setContinousRotationSpeed -5/0/0
Gear_forest_GearFwd
ObjectTemplate.create PlayerControlObject Gear_Forest_GearFwd
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.setNetworkableInfo Gear_ForestTowerInfo
objectTemplate.loadSoundScript Sounds/Elephant_Track_L.ssc
objectTemplate.cullRadiusScale 5
ObjectTemplate.explosionRadius 20
ObjectTemplate.explosionDamage 20
ObjectTemplate.drag 20
ObjectTemplate.mass 2500000
ObjectTemplate.DontClearTeamOnExit 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1000
ObjectTemplate.maxhitpoints 1000
ObjectTemplate.damageFromWater 1
ObjectTemplate.material 55
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.aiTemplate Gear_ForestAI
rem -------------------------------------
ObjectTemplate.addArmorEffect 150 e_BuildingSmoke 0/5/0
ObjectTemplate.addArmorEffect 150 e_BuildingSmoke 0/0.8/0
ObjectTemplate.addArmorEffect 150 e_BuildingFireBig 0/5/0
ObjectTemplate.addArmorEffect 150 e_BuildingFireBig 0/0.8/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplBombBig 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy -3.2/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas -5.2/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplBombBig -5.2/1.2/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.timetoliveafterdeath 85
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate GF_GearFwdRot
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.GUIIndex 84
ObjectTemplate.setVehicleIcon "Vehicle/icon_CLEAR.dds"
ObjectTemplate.setVehicleIconPos 50/60
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTScoutCar
ObjectTemplate.setMinimapIcon "Minimap/map_circle.tga"
ObjectTemplate.hasRestrictedExit 1
ObjectTemplate.create RotationalBundle GF_GearFwdRot
ObjectTemplate.setNetworkableInfo Gear_ForestBodyInfo
rem ObjectTemplate.geometry Gear_Forest_Base
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.setAttachToListener 1
rem -------------------------------------
ObjectTemplate.addTemplate Gear_Center
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 0/0/40
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 30/0/30
ObjectTemplate.setRotation 45/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 40/0/0
ObjectTemplate.setRotation 90/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 30/0/-30
ObjectTemplate.setRotation 125/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 0/0/-40
ObjectTemplate.setRotation 180/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -30/0/-30
ObjectTemplate.setRotation 225/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -40/0/0
ObjectTemplate.setRotation 270/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -30/0/30
ObjectTemplate.setRotation 315/90/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setContinousRotationSpeed 5/0/0
ObjectTemplate.create SeatObject Gear_Forest_Seat
ObjectTemplate.seatFlags c_SeatShowFullBodySoldier
ObjectTemplate.seatFlags c_SeatIsOutside
ObjectTemplate.create SimpleObject Gear_Center
ObjectTemplate.geometry Center_Geom
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.create SimpleObject Gear_Tooth
ObjectTemplate.geometry GearTooth
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.create RotationalBundle GF_CameraRot
ObjectTemplate.setNetworkableInfo Gear_ForestBodyInfo
rem -------------------------------------
ObjectTemplate.addTemplate Gear_ForestCamera
ObjectTemplate.setPosition 0/200/0
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-1/0
ObjectTemplate.setMaxRotation 0/90/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxRotation 80/80/0
ObjectTemplate.setAcceleration 800/800/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** Gear_ForestCamera ***
ObjectTemplate.create Camera Gear_ForestCamera
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setAcceleration 0/0/0
ObjectTemplate.OutsideHudOffset 0.0/0.0/100.0
rem *** sonar ***
ObjectTemplate.create SonarObject Gear_Foresteyes
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.detectionRadius 1200.0
ObjectTemplate.EnableRadarMode 1
rem ObjectTemplate.loadSoundScript Sounds/sonardest.ssc
ObjectTemplate.setSonarRotationSpeed 15/15/15
rem *** Gear_ForestWreck ***
ObjectTemplate.create SimpleObject Gear_ForestWreck
ObjectTemplate.geometry destruct_Gear_Forest_M1
ObjectTemplate.setHasCollisionPhysics 1
rem *** Gear_ForestLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 lodGear_ForestSelectah
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 135
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.setNetworkableInfo Gear_ForestTowerInfo
objectTemplate.loadSoundScript Sounds/Elephant_Track_L.ssc
objectTemplate.cullRadiusScale 5
ObjectTemplate.explosionRadius 20
ObjectTemplate.explosionDamage 20
ObjectTemplate.drag 20
ObjectTemplate.mass 2500000
ObjectTemplate.DontClearTeamOnExit 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1000
ObjectTemplate.maxhitpoints 1000
ObjectTemplate.damageFromWater 1
ObjectTemplate.material 55
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.aiTemplate Gear_ForestAI
rem -------------------------------------
ObjectTemplate.addArmorEffect 150 e_BuildingSmoke 0/5/0
ObjectTemplate.addArmorEffect 150 e_BuildingSmoke 0/0.8/0
ObjectTemplate.addArmorEffect 150 e_BuildingFireBig 0/5/0
ObjectTemplate.addArmorEffect 150 e_BuildingFireBig 0/0.8/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplBombBig 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy -3.2/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas -5.2/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplBombBig -5.2/1.2/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.timetoliveafterdeath 85
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate GF_GearFwdRot
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.GUIIndex 84
ObjectTemplate.setVehicleIcon "Vehicle/icon_CLEAR.dds"
ObjectTemplate.setVehicleIconPos 50/60
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTScoutCar
ObjectTemplate.setMinimapIcon "Minimap/map_circle.tga"
ObjectTemplate.hasRestrictedExit 1
ObjectTemplate.create RotationalBundle GF_GearFwdRot
ObjectTemplate.setNetworkableInfo Gear_ForestBodyInfo
rem ObjectTemplate.geometry Gear_Forest_Base
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.setAttachToListener 1
rem -------------------------------------
ObjectTemplate.addTemplate Gear_Center
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 0/0/40
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 30/0/30
ObjectTemplate.setRotation 45/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 40/0/0
ObjectTemplate.setRotation 90/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 30/0/-30
ObjectTemplate.setRotation 125/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 0/0/-40
ObjectTemplate.setRotation 180/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -30/0/-30
ObjectTemplate.setRotation 225/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -40/0/0
ObjectTemplate.setRotation 270/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -30/0/30
ObjectTemplate.setRotation 315/90/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setContinousRotationSpeed 5/0/0
ObjectTemplate.create SeatObject Gear_Forest_Seat
ObjectTemplate.seatFlags c_SeatShowFullBodySoldier
ObjectTemplate.seatFlags c_SeatIsOutside
ObjectTemplate.create SimpleObject Gear_Center
ObjectTemplate.geometry Center_Geom
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.create SimpleObject Gear_Tooth
ObjectTemplate.geometry GearTooth
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.create RotationalBundle GF_CameraRot
ObjectTemplate.setNetworkableInfo Gear_ForestBodyInfo
rem -------------------------------------
ObjectTemplate.addTemplate Gear_ForestCamera
ObjectTemplate.setPosition 0/200/0
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-1/0
ObjectTemplate.setMaxRotation 0/90/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxRotation 80/80/0
ObjectTemplate.setAcceleration 800/800/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** Gear_ForestCamera ***
ObjectTemplate.create Camera Gear_ForestCamera
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setAcceleration 0/0/0
ObjectTemplate.OutsideHudOffset 0.0/0.0/100.0
rem *** sonar ***
ObjectTemplate.create SonarObject Gear_Foresteyes
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.detectionRadius 1200.0
ObjectTemplate.EnableRadarMode 1
rem ObjectTemplate.loadSoundScript Sounds/sonardest.ssc
ObjectTemplate.setSonarRotationSpeed 15/15/15
rem *** Gear_ForestWreck ***
ObjectTemplate.create SimpleObject Gear_ForestWreck
ObjectTemplate.geometry destruct_Gear_Forest_M1
ObjectTemplate.setHasCollisionPhysics 1
rem *** Gear_ForestLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 lodGear_ForestSelectah
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 135
EDIT Senshi: Added spoiler boxes.
Lets make war games, not war.
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