Two Weapons In One Slot (Like ExpPack)
Two Weapons In One Slot (Like ExpPack)
Never mind.
Last edited by Swaffy on Thu May 09, 2013 1:04 am, edited 1 time in total.
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Re: Two Weapons In One Slot (Like ExpPack)
Swaffy wrote:I think I put more work into learning about this game then anything else in my life.
Trial and error, trial and error, a thousand curse words, trial and error, lack of sleep, trial and...
Trust me. You learn most when you're screwing around with the parameters instead of asking us.

Walk quietly and carry a sniper rifle
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Re: Two Weapons In One Slot (Like ExpPack)
Sorry dude, I didn't mean to close the topic. if you can re-post it I'll have a look. (Not that i'll figure out much
)

Walk quietly and carry a sniper rifle
Re: Two Weapons In One Slot (Like ExpPack)
Its the ObjectTemplate.itemIndex thing, seems they hardcoded a special for that.
For example you can swap the M1Garands itemIndex with the Detonator and it will show up when you rightclick using the ExpPack.
It would propably be possible to make this work with other weapons to but i dont know witch files to modify, if its just the .exe or thoose .mem files or a combination
For example you can swap the M1Garands itemIndex with the Detonator and it will show up when you rightclick using the ExpPack.
It would propably be possible to make this work with other weapons to but i dont know witch files to modify, if its just the .exe or thoose .mem files or a combination