Two Weapons In One Slot (Like ExpPack)

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Swaffy
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Two Weapons In One Slot (Like ExpPack)

Post by Swaffy »

Never mind.
Last edited by Swaffy on Thu May 09, 2013 1:04 am, edited 1 time in total.
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BotHunter
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Re: Two Weapons In One Slot (Like ExpPack)

Post by BotHunter »

Swaffy wrote:I think I put more work into learning about this game then anything else in my life.
Trial and error, trial and error, a thousand curse words, trial and error, lack of sleep, trial and...
Trust me. You learn most when you're screwing around with the parameters instead of asking us.
:lol:
Walk quietly and carry a sniper rifle
Diamondback
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Re: Two Weapons In One Slot (Like ExpPack)

Post by Diamondback »

Swaffy nailed it.
See my Strasbourg map project here.
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BotHunter
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Re: Two Weapons In One Slot (Like ExpPack)

Post by BotHunter »

Sorry dude, I didn't mean to close the topic. if you can re-post it I'll have a look. (Not that i'll figure out much :) )
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freddy
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Re: Two Weapons In One Slot (Like ExpPack)

Post by freddy »

Its the ObjectTemplate.itemIndex thing, seems they hardcoded a special for that.

For example you can swap the M1Garands itemIndex with the Detonator and it will show up when you rightclick using the ExpPack.

It would propably be possible to make this work with other weapons to but i dont know witch files to modify, if its just the .exe or thoose .mem files or a combination
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