Fixing glitches ?
Fixing glitches ?
I know four ways to prevent glitching : placing
- barb wire
- deathbubbles
- objects (that block)
- "outside map" zones
inside glitchable structures / areas.
Are there other methods ?
Any problems related to having 100+ deathbubbles (not overlapping) on a map ?
Can deathbubbles be set to have a radius less than one meter ? If yes, will they still work properly ?
- barb wire
- deathbubbles
- objects (that block)
- "outside map" zones
inside glitchable structures / areas.
Are there other methods ?
Any problems related to having 100+ deathbubbles (not overlapping) on a map ?
Can deathbubbles be set to have a radius less than one meter ? If yes, will they still work properly ?
Re: Fixing glitches ?
Just make invisible barbed wire.
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Re: Fixing glitches ?
Yes, but some objects diameter / outer area are less than the barb wires, so the barb wire will protrude around the object, meaning players that touch the objects surface or stand near to it will take damage as well ... and the goal is only to damage players that glitch inside, not innocent bystanders
Examples : The outer wall that sticks out of one of the common bunkers, and barrels generally. I've seen players standing / crouching inside those two structures many times.
How can you prevent that ? Scaling / shrinking the barb wire so that it's smaller than its surrounding object ?
.......... 
.......... 
And what objects are best to prevent land vehicles glitching inside large structures like factories, hangars, ets ?
As just mentioned, I've read that objects can be scaled ("shrinked" / "enlarged"), so that only one is needed. Is scaling a good option ? How do you scale objects ?

Examples : The outer wall that sticks out of one of the common bunkers, and barrels generally. I've seen players standing / crouching inside those two structures many times.
How can you prevent that ? Scaling / shrinking the barb wire so that it's smaller than its surrounding object ?




And what objects are best to prevent land vehicles glitching inside large structures like factories, hangars, ets ?
As just mentioned, I've read that objects can be scaled ("shrinked" / "enlarged"), so that only one is needed. Is scaling a good option ? How do you scale objects ?
Last edited by Scoop M on Sat Jun 01, 2013 3:07 pm, edited 4 times in total.
- Vilespring
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Re: Fixing glitches ?
Object.geometry.scale 0/0/0
use your scale factor in all coordinates for a proportional change.
EDIT: you might have to open the staticObjects.CON to edit the size if using BattleCraft.
use your scale factor in all coordinates for a proportional change.
EDIT: you might have to open the staticObjects.CON to edit the size if using BattleCraft.
A picture is worth a thousand words, but takes up three thousand times the memory.
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Re: Fixing glitches ?
Code: Select all
ObjectGeometry.scale 1/1/1
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- Vilespring
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- Joined: Sat Nov 24, 2012 5:47 am
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Re: Fixing glitches ?
yes :]
PS: don't forget the dot after Object. You BF isn't very flexible when it comes to dots and spaces
PS: don't forget the dot after Object. You BF isn't very flexible when it comes to dots and spaces
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/

"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/

"I didn't steal your pizza"
Re: Fixing glitches ?
Actually, isn't it this code?
GeometryTemplate.scale #.#
GeometryTemplate.scale #.#
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- Vilespring
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- Joined: Sat Nov 24, 2012 5:47 am
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Re: Fixing glitches ?
he's talking about changing the size of static objects as they are placed on a map. I looked at code produced from ED42, so I can't be wrong. That code is used when creating a geometry for, well anything. I saw that code in the soccer mod, in the RC Tiger, using the same geometry, just scaled
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/

"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/

"I didn't steal your pizza"
Re: Fixing glitches ?
Well i tested with a stick made of bomb material to see if i could kill soldiers with it, but it seems there must be a certain speed involved or nothing happens
- Vilespring
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- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: Fixing glitches ?
wow. the first real boom stick. That could be used for some things, like bombs on vehicle fronts. Did you use a "ObjectTemplate.material" line, or was it modified in 3DSmax/Gmax?
EDIT: with needing movement, can it just be an object spinning really fast inside the area?
EDIT: with needing movement, can it just be an object spinning really fast inside the area?
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/

"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/

"I didn't steal your pizza"