I have made a T34 that is half the size of the real tank. What I am wondering is how to shrink the collision meshes. The thing acts like it is normal size, Which it isn't. The mini-tank kind of floats off the ground, it rams things before it looks like it should, and it gets hit by projectiles that should miss by a long shot. I saw this code in a geometry.con, and it is this;
what does it do? The MDT really is kind of useless to me at the moment. It would help a lot if every page was like, "If X is changed to Y, the reaction will do Z."
EDIT: Actually, it responds correctly to scale to projectiles and infantry, so collisionmesh 1 was scaled correctly, but collisionmesh 2 wasn't. It responds as its normal counterpart with the ground, buildings, and other vehicles.