Wake Air Raid!
Wake Air Raid!
This is the work of RuBBa Chikin. it's in progress still and Im gonna work with him on an HD version of the wake and Rubba will be combining some new coding fun. this version will have destructable buildings/trees and the like.. add the pretty underwater effects thing I did.. basically will be pushing 42 as hard as possible.
http://www.youtube.com/watch?v=xnWWPJx6zFs
http://www.youtube.com/watch?v=xnWWPJx6zFs
Re: Wake Air Raid!
Really awesome. I would love if RuBBa would join this community and/or share the code for this air raid thingy. I'd be mighty interested to add that - in variations - to our campaign project.
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Re: Wake Air Raid!
Only real problem so far with it is that it doesn't seem to work in multiplayer. A few of us are looking at it right now, and it seems to be a networkinfo-based issue. The actual function of the raid is working as I wanted it to, though.
Re: Wake Air Raid!
If MP doesn't work, it's most probably (like 99% ) networkinfo issues. But these can be a real crapper to figure out.. 

- Iced Earth
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Re: Wake Air Raid!
At fo0ks request, this is what I posted at ssm.com:
Fook, you guys should definitely rip a B-24 from some other 1942 mod...also, use a tank cockpit instead of the defgun/ship cockpit..and maybe radio chatter....
Sorry. Just some things that came up.
Could I help in any way?
Fook, you guys should definitely rip a B-24 from some other 1942 mod...also, use a tank cockpit instead of the defgun/ship cockpit..and maybe radio chatter....
Sorry. Just some things that came up.

Could I help in any way?
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Re: Wake Air Raid!
The plane's main view actually uses a Tiger cockpit. Do you know anything about NetworkInfo?
- Iced Earth
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Re: Wake Air Raid!
Just how much networkable info did you make for this thing? I'm not really an expert on the subject I guess...but I've made PCO's before and the like CSM.
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Re: Wake Air Raid!
I made too many, apparently. lol
Re: Wake Air Raid!
i would like to give this a try