freddy wrote:
heheheh, awesome vid!
you need to use a material that does damage to tanks, the coltprojectile doesn´t do any damage to tanksVilespring wrote:how do I make it affect bombers and tanks?
Like Swaffy wrote, give the material2 a really low damage modVilespring wrote:how do I make it not kill the vehicles? (the magnet fires at 40 rps with a force of -10 each)
yeah, sort of. its not easy to get the vehicles where you want them to, maybe could use a high spread on the magneto gun so the pull would be working in a rotational manner.Vilespring wrote:can I do it?
http://bfmods.com/mdt/scripting/ObjectT ... eType.htmlLandmines and flak guns are the only weapons with a DamageType of 4, which was introduced with the v1.4 patch. This setting is used to allow the projectile to explode when it is near another object