
Thanks!
EDIT:
Also Without using Spawners.

it needs the initial fire to start it.ObjectTemplate.autofire 1
Code: Select all
rem *** airmailCannon ***
ObjectTemplate.create FireArms airmailCannon
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/PriestCannon.ssc
ObjectTemplate.geometry Priest_Cannon2_M1
ObjectTemplate.aiTemplate ShermanMainGun
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzPriest
ObjectTemplate.setPosition 0/0/0.5
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate airmailProjectile
ObjectTemplate.projectilePosition 0/0/3
ObjectTemplate.magSize 30
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 100
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 5
ObjectTemplate.roundOfFire 0.2
ObjectTemplate.fireingForce 60
ObjectTemplate.recoilSpeed 10
ObjectTemplate.recoilSize 3
rem *** airmailProjectile ***
ObjectTemplate.create Projectile airmailProjectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.loadSoundScript ../../Common/Sounds/BigProjectile.ssc
ObjectTemplate.geometry projectile_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.damageType 1
ObjectTemplate.material 240
ObjectTemplate.material2 201
ObjectTemplate.radius 15
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.addTemplate e_PanzShootTrail
ObjectTemplate.addTemplate airmailtankSpawner
rem *** airmailtankSpawner ***
ObjectTemplate.create ObjectSpawner airmailtankSpawner
ObjectTemplate.setObjectTemplate 1 Sherman
ObjectTemplate.setObjectTemplate 2 Sherman
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 20
ObjectTemplate.maxSpawnDelay 20
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 3
ObjectTemplate.damageWhenLost 10