
I have copied and pasted the debug log warnings/errors that pop up for my modification of the Omaha Beach map for Bf1942 in my mod, HTroop. For some reason, it the client continues to crash to the desktop when loading into the host's server in Omaha Beach. Can anyone tell me what to do to fix this problem, using the information below?
Thank You,
Professor Smith
Warning: Io: Error bf1942/levels/Omaha_Beach/coop.con (0): Game.setNumberOfTickets 1 100
Engine\Io\Console.cpp(1498): Warning: Io: Error bf1942/levels/Omaha_Beach/coop.con: Unknown object or method!
Engine\Io\Console.cpp(1497): Warning: Io: Error bf1942/levels/Omaha_Beach/coop.con (1): Game.setNumberOfTickets 2 100
Engine\Io\Console.cpp(1498): Warning: Io: Error bf1942/levels/Omaha_Beach/coop.con: Unknown object or method!
Engine\Io\Console.cpp(1497): Warning: Io: Error bf1942/levels/Omaha_Beach/coop.con (2): Game.setTicketLostPerMin 1 15
Engine\Io\Console.cpp(1498): Warning: Io: Error bf1942/levels/Omaha_Beach/coop.con: Unknown object or method!
Engine\Io\Console.cpp(1497): Warning: Io: Error bf1942/levels/Omaha_Beach/coop.con (3): Game.setTicketLostPerMin 2 15
Engine\Io\Console.cpp(1498): Warning: Io: Error bf1942/levels/Omaha_Beach/coop.con: Unknown object or method!
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) SinglePlayer/SoldierSpawnTemplates
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) SinglePlayer/SoldierSpawns
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) SinglePlayer/SpawnpointManagerSettings
Engine\Io\Console.cpp(1497): Warning: Io: Error bf1942/levels/Omaha_Beach/SinglePlayer/SpawnpointManagerSettings.con (16): ------------------------------------------------------------------------------------------------
Engine\Io\Console.cpp(1498): Warning: Io: Error bf1942/levels/Omaha_Beach/SinglePlayer/SpawnpointManagerSettings.con: Wrong syntax!
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) SinglePlayer/ObjectSpawnTemplates
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) SinglePlayer/ControlPointTemplates
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) ai
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) AIPathFinding.con
AI\AIConsole.cpp(846): Warning: AI: Error while setNStarResources: No active pathfinding
AI\AIConsole.cpp(739): Warning: AI: Error: No active AI Main
AI\AIConsole.cpp(959): Warning: AI: Error while addSearchType: No active pathfinding
AI\AIConsole.cpp(979): Warning: AI: Error while setSpawnpoints: No active pathfinding
AI\AIConsole.cpp(739): Warning: AI: Error: No active AI Main
AI\AIConsole.cpp(959): Warning: AI: Error while addSearchType: No active pathfinding
AI\AIConsole.cpp(979): Warning: AI: Error while setSpawnpoints: No active pathfinding
AI\AIConsole.cpp(739): Warning: AI: Error: No active AI Main
AI\AIConsole.cpp(959): Warning: AI: Error while addSearchType: No active pathfinding
AI\AIConsole.cpp(979): Warning: AI: Error while setSpawnpoints: No active pathfinding
AI\AIConsole.cpp(999): Warning: AI: Error while setSmoothing: No active pathfinding
AI\AIConsole.cpp(739): Warning: AI: Error: No active AI Main
AI\AIConsole.cpp(959): Warning: AI: Error while addSearchType: No active pathfinding
AI\AIConsole.cpp(979): Warning: AI: Error while setSpawnpoints: No active pathfinding
AI\AIConsole.cpp(999): Warning: AI: Error while setSmoothing: No active pathfinding
AI\AIConsole.cpp(1281): Warning: AI: Error while loading maps: No active pathfinding
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) ai/StrategicAreas.con