Concept for destructable vehicle cosmetics

Ask questions, discuss ideas, get answers
User avatar
Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Concept for destructable vehicle cosmetics

Post by Swaffy »

So if a static object is attached to a vehicle and it has material ID damage set, the damage done to the static object will go to the host vehicle?
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
User avatar
Apache Thunder
Posts: 1213
Joined: Mon Oct 19, 2009 2:48 am
Location: Levelland Texas, USA
Contact:

Re: Concept for destructable vehicle cosmetics

Post by Apache Thunder »

Yep, that's how it should work. Remember, turrets are also child objects and technically they are "static objects" because typically they are just rotational bundles and not PCOs, so there's already precedent for this. :D
ImageImageImage
I have cameras in your head!
Post Reply