[SOLVED]Lift all Objects in BC42 @ Once

Ask questions, discuss ideas, get answers
Post Reply
GoodDayToDie!!
Posts: 226
Joined: Mon Dec 13, 2010 7:59 am
Location: Bat Country, California
Contact:

[SOLVED]Lift all Objects in BC42 @ Once

Post by GoodDayToDie!! »

Is there such a way? I managed to unlock all objects, but that does not allow me to move all objects at the same time.

Reason is, I have to take all of the objects from one map and transplant them to another map. And in a higher location than the original map..
Last edited by GoodDayToDie!! on Tue Oct 07, 2014 4:01 am, edited 1 time in total.
Image
User avatar
Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Lift all Objects in BC42 @ Once

Post by Swaffy »

Hmm. Did you try Ctrl+A which is a keystroke for "Select All"?
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
GoodDayToDie!!
Posts: 226
Joined: Mon Dec 13, 2010 7:59 am
Location: Bat Country, California
Contact:

Re: Lift all Objects in BC42 @ Once

Post by GoodDayToDie!! »

I did, I did....to no avail....keystrokes no good in BC42.....
Oh well, I figured out a round-a-bout way to achieve my goal:
Once I found out how high I needed the objects to go, I simply edited each object's height geometry one at a time, to their final height. Since they are all going up the same distance, it was just a matter of simple addition to bring up all of the objects...it's time consuming though :/ if y'all know of a better way please let me know! Luckily, there aren't too many objects in this map to raise...about 150 though..meh..
Image
Diamondback
Posts: 617
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada
Contact:

Re: Lift all Objects in BC42 @ Once

Post by Diamondback »

You could have selected each object by clicking on one then pressing and holding CTRL to select all the other 149 objects. Once this is done you can raise them with the raise tool in BC, or with the right mouse button in ED42.
See my Strasbourg map project here.
User avatar
Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Lift all Objects in BC42 @ Once

Post by Swaffy »

I remember in BC'42, in the side menu you can click an object name (for example "sidewalki") and it would select all of that one object type. So, theoretically, that would have helped.

But you got it done. You did it the way I would - the hard way. XD
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
User avatar
BotHunter
Posts: 480
Joined: Thu Jan 10, 2013 11:22 pm
Contact:

Re: Lift all Objects in BC42 @ Once

Post by BotHunter »

Have you tried the prefab tool? It works great for me!
Walk quietly and carry a sniper rifle
GoodDayToDie!!
Posts: 226
Joined: Mon Dec 13, 2010 7:59 am
Location: Bat Country, California
Contact:

Re: Lift all Objects in BC42 @ Once

Post by GoodDayToDie!! »

Classical Modder wrote:You could have selected each object by clicking on one then pressing and holding CTRL to select all the other 149 objects. Once this is done you can raise them with the raise tool in BC, or with the right mouse button in ED42.
Thank you, I used this method after all....it was still sketchy, but it worked out very well!
Image
reegad
Posts: 82
Joined: Mon Nov 09, 2009 3:43 pm

Re: [SOLVED]Lift all Objects in BC42 @ Once

Post by reegad »

I'm pretty sure you can select everything from the left side menu with the list of all objects placed in the map, and either click ctrl+a or click the 1st one and hold shift while clicking the last one.
Image
Post Reply