As you probably know about the suicide bombers (kamikase), it is possible to have a airplane with capacity to cause property damage to sink a ship?
The goal would be to emphasize the kamikaze.
airplane kamikase
Re: airplane kamikase
Will this be SSM or CSM ?
CSM you may be able to adjust the damage each plane does to what it is hitting. Using the Aichival-T for instance
Never done that before but thats the first thing I would try , Not sure if those can be adjusted SSM thou but doesnt hurt to try either, good luck 
EDIT: Im not to sure but also try increase the mass of the plane , the Enterprise has a mass of 25,000,000 while the aichival-t has a mass of 3000 so if your gonna try this I would try a much higher mass. Either way give it a shot and see what happens.
CSM you may be able to adjust the damage each plane does to what it is hitting. Using the Aichival-T for instance
Code: Select all
ObjectTemplate.Active Aichival-T
ObjectTemplate.explosionRadius 8 <--- Adjust Higher
ObjectTemplate.explosionDamage 5 <--- Adjust Higher

EDIT: Im not to sure but also try increase the mass of the plane , the Enterprise has a mass of 25,000,000 while the aichival-t has a mass of 3000 so if your gonna try this I would try a much higher mass. Either way give it a shot and see what happens.
Code: Select all
ObjectTemplate.Active Aichival-T
ObjectTemplate.mass 3000 <--- Adjust Higher
ObjectTemplate.explosionRadius 8 <--- Adjust Higher
ObjectTemplate.explosionDamage 5 <--- Adjust Higher
Nodbrother- "getting whiped every single game by some over-active 9 year old kid with too much spare time and a reaction time that is a third of yours."
Re: airplane kamikase
Code: Select all
ObjectTemplate.Active Zero
ObjectTemplate.damageMod 600
Re: airplane kamikase
Well there we go lolfreddy wrote:Code: Select all
ObjectTemplate.Active Zero ObjectTemplate.damageMod 600
Nodbrother- "getting whiped every single game by some over-active 9 year old kid with too much spare time and a reaction time that is a third of yours."
Re: airplane kamikase
"ObjectTemplate.Active Zero
ObjectTemplate.damageMod 600"
Work in SSM?
ObjectTemplate.damageMod 600"
Work in SSM?
Re: airplane kamikase
tekk wrote:Well there we go lolfreddy wrote:Code: Select all
ObjectTemplate.Active Zero ObjectTemplate.damageMod 600
Could be fun to add some mass though to make the boat shake a little on impact

I forget if mass will screw up the flying physics.. Possibly.
Re: airplane kamikase
higher mass on planes and they goes faster, like adding a bigger engine
sounds stupid but its kinda the same as the faster a plane goes the faster it turns. inverted physics lol
edit: yes that code works ssm
http://bfmods.com/viewtopic.php?f=43&t= ... geMod#p161
sounds stupid but its kinda the same as the faster a plane goes the faster it turns. inverted physics lol
edit: yes that code works ssm
http://bfmods.com/viewtopic.php?f=43&t= ... geMod#p161