modding menu

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HJGF
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Joined: Fri Feb 05, 2010 10:28 pm

modding menu

Post by HJGF »

Any of u know how to make the kits menu from 5 kits to 1 kit?
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tekk
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Joined: Fri Dec 11, 2009 6:12 pm

Re: modding menu

Post by tekk »

Do you mean 5 weapon choices to 1 weapon choice within a kit ?
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HJGF
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Re: modding menu

Post by HJGF »

no i mean like u see when u spawn theres a menu when u can select 1 of the 5 ktis what i want to do is just to 1 kit to be showed up
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tekk
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Re: modding menu

Post by tekk »

SSM im not sure , CSM i would assume just rem'in out the other kits in the init.con as a starting point.
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Apache Thunder
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Re: modding menu

Post by Apache Thunder »

Must edit the meme file for ingame to do this. (The files without an extension) Ingame file at the base of the menu rfa defines menu elements seen ingame. I have done quite a bit of changes to this files to move things around a bit. For example, in BFheroes mod I edited the loading screen meme file to move the load bar and removed certain elements of it so only a progress bar is left behind. The rest of it is the load screen image. I haven't messed with the kit layout so I can't help with that. I know of one guy who was really good with the meme files. Sting. He is responsible for most of the menu changes in the BF242 mod and also made a 7/12 kit selection system for the GFMod. (which turned out to cause CTDs in network play so sadly they had to go back to a standard 6 kit layout)

If you can manage to contact him I'm sure he would know a thing or two on how to reduce kit selection amount. :P
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=ArA=DeathFromAbove
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Joined: Sun Oct 18, 2009 11:38 pm

Re: modding menu

Post by =ArA=DeathFromAbove »

Apache, can you share some of your changes ie. loading screen.

Meme files have weird code. I have looked at them using the MDT tools for BFV and basically bunches of numbers. Has anyone compiled some basic commands and what they mean?
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