
Battlefield Heroes mod for BF1942...
- Apache Thunder
- Posts: 1213
- Joined: Mon Oct 19, 2009 2:48 am
- Location: Levelland Texas, USA
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Re: Battlefield Heroes mod for BF1942...
Not sure what "rtt" is but yes all the statics are one object. Except for the church and lighthouse. They have a separate ladder. The windmill also has separate rotational bundle for the blades. But I won't be lightmapping that part of it so the windmill was imported with that left out. 




I have cameras in your head!
Re: Battlefield Heroes mod for BF1942...
The mod is phenomenal!
Only complaint is the time it takes to kill enemies. Even in BFH, it didn't take an entire clip to kill an enemy. Maybe 1 headshots for a sniper, 1/2 a clip for SMGs, 3-4 shots with a pistol, etc.
Only complaint is the time it takes to kill enemies. Even in BFH, it didn't take an entire clip to kill an enemy. Maybe 1 headshots for a sniper, 1/2 a clip for SMGs, 3-4 shots with a pistol, etc.

- Apache Thunder
- Posts: 1213
- Joined: Mon Oct 19, 2009 2:48 am
- Location: Levelland Texas, USA
- Contact:
Re: Battlefield Heroes mod for BF1942...
The damage system is the one thing I can't directly convert from the real one so I matched it the best I could. But I could buff things a bit. but I do recall it taking quite a bit from the weapons to kill anything with them
And a update: (click to enlarge)



Coastal Clash Nights is complete! Now on to Buccaneer bay Nights. Should go by a bit quicker as there is less buildings in it. Not as many light objects to place.
Once BB is done the next version will be ready for release!
And a update: (click to enlarge)



Coastal Clash Nights is complete! Now on to Buccaneer bay Nights. Should go by a bit quicker as there is less buildings in it. Not as many light objects to place.

Once BB is done the next version will be ready for release!



I have cameras in your head!
Re: Battlefield Heroes mod for BF1942...
It took a while to kill enemies, but not that long.Apache Thunder wrote:The damage system is the one thing I can't directly convert from the real one so I matched it the best I could. But I could buff things a bit. but I do recall it taking quite a bit from the weapons to kill anything with them

Re: Battlefield Heroes mod for BF1942...
DUDE... you're a super human... you can do anything 

- Apache Thunder
- Posts: 1213
- Joined: Mon Oct 19, 2009 2:48 am
- Location: Levelland Texas, USA
- Contact:
Re: Battlefield Heroes mod for BF1942...
Update:
New version now ready!
Now with two new night maps and CTF mode for all maps!
Screenshots of Buccaneer Bay Nights: (click to enlarge)



Download Link:
bfheroes42_v1_5b.exe
Mirror Link:
bfheroes42_v1_5b.exe
Change Log:
1. Added 2 new maps: Coastal Clash Nights and Buccaneer Bay Nights!
2. Added CTF mode to all maps.
3. New flag mesh. Flag is now the correct size in preportion to the flag pole whem compared to the real game. Flag still uses the same animations. However they were modified to work propery with the new mesh. Dynamic shadows appear better for the new flags as a result.
4. Added mini flag pole to CTF flag. When dropped onto the ground it now has a pole of it's own. The pole is hidden inside the larger pole when the flag is on the main flag pole.
5. Added new global ambient sound for the two new night maps.
6. Reduced height and added a bit of rotation to the Church Square control poing in Victory Village.
UPDATE:
Fixed a few quick bugs:
bfheroes42_v1_55b_patch.exe
Fixes missing CTF flags in Buccaneer Bay/Nights and client side CTDs when connecting to Coastal Clash/Nights and Victory Village in CTF mode.
Version 1.5b must be installed prior to installing this patch!
New version now ready!
Now with two new night maps and CTF mode for all maps!
Screenshots of Buccaneer Bay Nights: (click to enlarge)



Download Link:
bfheroes42_v1_5b.exe
Mirror Link:
bfheroes42_v1_5b.exe
Change Log:
1. Added 2 new maps: Coastal Clash Nights and Buccaneer Bay Nights!
2. Added CTF mode to all maps.
3. New flag mesh. Flag is now the correct size in preportion to the flag pole whem compared to the real game. Flag still uses the same animations. However they were modified to work propery with the new mesh. Dynamic shadows appear better for the new flags as a result.
4. Added mini flag pole to CTF flag. When dropped onto the ground it now has a pole of it's own. The pole is hidden inside the larger pole when the flag is on the main flag pole.
5. Added new global ambient sound for the two new night maps.
6. Reduced height and added a bit of rotation to the Church Square control poing in Victory Village.
UPDATE:
Fixed a few quick bugs:
bfheroes42_v1_55b_patch.exe
Fixes missing CTF flags in Buccaneer Bay/Nights and client side CTDs when connecting to Coastal Clash/Nights and Victory Village in CTF mode.
Version 1.5b must be installed prior to installing this patch!



I have cameras in your head!
Re: Battlefield Heroes mod for BF1942...
truly jaw dropping stuff mate,
iv been around modders for years and never seen as much skill as you have.
simple amazing mod copy's BFH almost perfectly. (but much better with first person view XDDDDD)
iv been around modders for years and never seen as much skill as you have.
simple amazing mod copy's BFH almost perfectly. (but much better with first person view XDDDDD)
- Apache Thunder
- Posts: 1213
- Joined: Mon Oct 19, 2009 2:48 am
- Location: Levelland Texas, USA
- Contact:
Re: Battlefield Heroes mod for BF1942...
Thanks. 
Here's a preview of the next map. After I finish this map I have completed converting ALL the maps from BFheroes. There is two more maps I know that Dice are working on. They exist as incomplete in the PTE. (I even found a railroad mesh in the game's files while I was working on this map). I will wait till they actually release to two new maps before I start on them. They are day maps by the way.

Here's a preview of the next map. After I finish this map I have completed converting ALL the maps from BFheroes. There is two more maps I know that Dice are working on. They exist as incomplete in the PTE. (I even found a railroad mesh in the game's files while I was working on this map). I will wait till they actually release to two new maps before I start on them. They are day maps by the way.




I have cameras in your head!
Re: Battlefield Heroes mod for BF1942...
New animations for the keg!!!!
i have to make it more realistic so it looks like bfheroes one but atleast i fixed the camera problem
Sorry for the vid quality ¬¬
i have to make it more realistic so it looks like bfheroes one but atleast i fixed the camera problem

Sorry for the vid quality ¬¬

