
Engenniers Jet Packs Help Please
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- Posts: 139
- Joined: Mon Mar 29, 2010 10:28 pm
Re: Engenniers Jet Packs Help Please
ok thanks im just gonna find a spawner on object.rfa and do what you tould me to do 


Im Watching You... When You Sleep!
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- Posts: 139
- Joined: Mon Mar 29, 2010 10:28 pm
Re: Engenniers Jet Packs Help Please
ok just a question, i have this tank i never use so do i just delete everything is there and put the jet pack code?

Im Watching You... When You Sleep!
Re: Engenniers Jet Packs Help Please
Is this in the objects.rfa or the OST.con? I've never done it in the objects.rfa, so I'd know not.Master Jay wrote:ok just a question, i have this tank i never use so do i just delete everything is there and put the jet pack code?
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- Posts: 139
- Joined: Mon Mar 29, 2010 10:28 pm
Re: Engenniers Jet Packs Help Please
ok look, this code is from object.rfa for a tank called Chi-ha this is the code in it,
do i, delete every thing in that spawner and replace it with this jet pack code?
or do i keep the code in the tank spawner and add the jet pack code? like this?
Code: Select all
rem *** Chi-ha ***
ObjectTemplate.create PlayerControlObject Chi-ha
ObjectTemplate.setNetworkableInfo Chi-ha_BodyInfo
objectTemplate.cullRadiusScale 5
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 2
ObjectTemplate.mass 25000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 100
ObjectTemplate.maxhitpoints 100
ObjectTemplate.material 50
ObjectTemplate.criticalDamage 12
ObjectTemplate.explosionForceMod 10
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 50 e_PanzDamage 0/0.5/-1.4
ObjectTemplate.addArmorEffect 12 e_PanzFire 0/0.5/-1.4
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.speedMod 1
ObjectTemplate.aiTemplate Chi-ha
rem -------------------------------------
ObjectTemplate.addTemplate lodChi-ha
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2/0/0 0/0/0
ObjectTemplate.GUIIndex 99
ObjectTemplate.setVehicleIcon "Vehicle/Icon_ChiHa.tga"
ObjectTemplate.setVehicleIconPos 55/105
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_cannon.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarHeatBar
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTLightTank
ObjectTemplate.setToolTipType TTLightTank
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_tank_16x16.tga"
ObjectTemplate.hasRestrictedExit 1
rem *** lodChi-ha ***
ObjectTemplate.create LodObject lodChi-ha
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Chi-haComplex
ObjectTemplate.addTemplate Chi-haSimple
ObjectTemplate.addTemplate ChihaWreck
rem -------------------------------------
ObjectTemplate.lodSelector Chi-haLodSelector
rem *** Chi-haComplex ***
ObjectTemplate.create Bundle Chi-haComplex
ObjectTemplate.geometry Chi-Ha_Hull_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_Tower
ObjectTemplate.setPosition 0.136/1.223/0.294
ObjectTemplate.addTemplate Chi-ha_Entry
ObjectTemplate.setPosition 0/0/1.2
ObjectTemplate.addTemplate Chi-ha_Entry
ObjectTemplate.setPosition 0/0/-1.2
ObjectTemplate.addTemplate Chi-ha_Engine
rem -------------------------------------
rem *** Chi-ha_Tower ***
ObjectTemplate.create RotationalBundle Chi-ha_Tower
ObjectTemplate.setNetworkableInfo Chi-ha_TurretInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/ChihaTower.ssc
ObjectTemplate.geometry Chi-ha_Tower_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_GunBase
ObjectTemplate.setPosition -0.078/-0.318/0.73
ObjectTemplate.addTemplate Chi-ha_Browning_PCO1
rem -------------------------------------
ObjectTemplate.setMaxSpeed 35/0/0
ObjectTemplate.setAcceleration 1000/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** Chi-ha_Browning_PCO1 ***
ObjectTemplate.create PlayerControlObject Chi-ha_Browning_PCO1
ObjectTemplate.setNetworkableInfo Chi-ha_BodyInfo
ObjectTemplate.aiTemplate Chi-ha_TopMG
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_Entry
ObjectTemplate.setPosition -0.136/-1.223/0.906
ObjectTemplate.addTemplate Chi-ha_Entry
ObjectTemplate.setPosition -0.136/-1.223/-1.494
ObjectTemplate.addTemplate Chi-ha_BrowningHolder
ObjectTemplate.setPosition 0.232/0.152/-0.125
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2/0/0 180/0/0
ObjectTemplate.GUIIndex 100
ObjectTemplate.setVehicleIcon "Vehicle/Icon_ChiHa.tga"
ObjectTemplate.setVehicleIconPos 38/60
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarHeatBar
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTLightTank
ObjectTemplate.setToolTipType TTLightTank
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_tank_16x16.tga"
ObjectTemplate.hasRestrictedExit 1
rem *** Chi-ha_BrowningHolder ***
ObjectTemplate.create RotationalBundle Chi-ha_BrowningHolder
ObjectTemplate.setNetworkableInfo Chi-ha_TurretInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/ChihaTurret.ssc
ObjectTemplate.geometry Chi-ha_Mgun_con_m1
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_BrowningConsole
ObjectTemplate.setPosition 0/0.114/-0.388
ObjectTemplate.addTemplate Chi-ha_BrowningSeat
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.setMaxSpeed 90/0/0
ObjectTemplate.setAcceleration 5000/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** Chi-ha_BrowningConsole ***
ObjectTemplate.create RotationalBundle Chi-ha_BrowningConsole
ObjectTemplate.setNetworkableInfo Chi-ha_GunInfo
ObjectTemplate.geometry Chi-ha_MGun_mount_M1
rem -------------------------------------
ObjectTemplate.addTemplate MG42
ObjectTemplate.setPosition 0/0.07/-0.099
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate Chi-ha_Camera
ObjectTemplate.setPosition 0/0.3/0.5
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-10/0
ObjectTemplate.setMaxRotation 0/45/0
ObjectTemplate.setMaxSpeed 0/90/0
ObjectTemplate.setAcceleration 0/-5000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** Chi-ha_Camera ***
ObjectTemplate.create Camera Chi-ha_Camera
ObjectTemplate.setMinRotation -120/-30/0
ObjectTemplate.setMaxRotation 30/30/0
ObjectTemplate.setMaxSpeed 200/200/0
ObjectTemplate.setAcceleration 100000/100000/0
rem *** Chi-ha_BrowningSeat ***
ObjectTemplate.create SeatObject Chi-ha_BrowningSeat
ObjectTemplate.seatFlags c_SeatShowHalfBodySoldier
ObjectTemplate.seatFlags c_SeatIsOutside
rem *** Chi-ha_GunBase ***
ObjectTemplate.create RotationalBundle Chi-ha_GunBase
ObjectTemplate.setNetworkableInfo Chi-ha_GunInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/ChihaGunBase.ssc
rem -------------------------------------
ObjectTemplate.addTemplate lodChi-ha_Cockpit
ObjectTemplate.addTemplate Chi-ha_GunBarrel
ObjectTemplate.setPosition 0.067/0.002/0.41
ObjectTemplate.addTemplate Chi-ha_Camera
ObjectTemplate.setPosition -0.434/0.055/-0.123
ObjectTemplate.addTemplate Coaxial_MG42
ObjectTemplate.setPosition -0.119/-0.139/-0.838
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/20/0
ObjectTemplate.setAcceleration 0/1000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** lodChi-ha_Cockpit ***
ObjectTemplate.create LodObject lodChi-ha_Cockpit
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_CockpitExternal
ObjectTemplate.addTemplate Chi-ha_CockpitInternal
ObjectTemplate.setPosition 0.11/0/0.03
rem -------------------------------------
ObjectTemplate.lodSelector Chi-ha_cockpitSelector
rem *** Chi-ha_CockpitInternal ***
ObjectTemplate.create SimpleObject Chi-ha_CockpitInternal
ObjectTemplate.geometry 1P_PanzerIV_Gunner_M1
rem *** Chi-ha_CockpitExternal ***
ObjectTemplate.create SimpleObject Chi-ha_CockpitExternal
ObjectTemplate.geometry Chi-ha_Cannon_M1
ObjectTemplate.hasCollisionPhysics 1
LodSelectorTemplate.create DistCompareSelector Chi-ha_cockpitSelector
LodSelectorTemplate.addLodComparison 0.5
rem *** Chi-ha_Entry ***
ObjectTemplate.create EntryPoint Chi-ha_Entry
ObjectTemplate.setEntryRadius 3.1
rem *** Chi-ha_TrackL ***
ObjectTemplate.create AnimatedBundle Chi-ha_TrackL
ObjectTemplate.loadSoundScript Sounds/ChihaTrackL.ssc
ObjectTemplate.geometry Chi-ha_LeftTrack
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.createSkeleton animations/Chi-ha_TrackL.ske
ObjectTemplate.setAnimatedTextureSpeed 0.005/0
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_WheelL1
ObjectTemplate.setPosition -0.15/0.24/2.4
ObjectTemplate.addTemplate Chi-ha_WheelL2Dummy
ObjectTemplate.setPosition -0.162/-0.349/-1.73
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2
ObjectTemplate.setPosition -0.162/-0.349/-1.028
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2DummySmoke
ObjectTemplate.setPosition -0.162/-0.349/-0.303
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2Dummy
ObjectTemplate.setPosition -0.162/-0.349/0.333
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2
ObjectTemplate.setPosition -0.162/-0.349/1.049
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2Dummy
ObjectTemplate.setPosition -0.162/-0.349/1.773
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL3
ObjectTemplate.setPosition -0.053/0.15/-2.376
ObjectTemplate.addTemplate Chi-ha_WheelL4
ObjectTemplate.setPosition -0.162/0.336/1.407
ObjectTemplate.addTemplate Chi-ha_WheelL4
ObjectTemplate.setPosition -0.162/0.31/-1.428
ObjectTemplate.addTemplate Chi-ha_WheelL5
ObjectTemplate.setPosition -0.162/0.371/0.004
rem -------------------------------------
rem *** Chi-ha_WheelL1 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelL1
ObjectTemplate.geometry Chi-ha_Left_Whe1_m1
ObjectTemplate.hasResponsePhysics 1
rem *** Chi-ha_WheelL3 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelL3
ObjectTemplate.geometry Chi-ha_Left_Whe3_m1
ObjectTemplate.hasResponsePhysics 1
rem *** Chi-ha_WheelL4 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelL4
ObjectTemplate.geometry Chi-ha_Left_Whe4_m1
ObjectTemplate.hasResponsePhysics 1
rem *** Chi-ha_WheelL5 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelL5
ObjectTemplate.geometry Chi-ha_Left_Whe5_m1
ObjectTemplate.hasResponsePhysics 1
rem *** Chi-ha_TrackR ***
ObjectTemplate.create AnimatedBundle Chi-ha_TrackR
ObjectTemplate.loadSoundScript Sounds/ChihaTrackR.ssc
ObjectTemplate.geometry Chi-ha_RightTrack
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.createSkeleton animations/Chi-ha_TrackR.ske
ObjectTemplate.setAnimatedTextureSpeed 0.005/0
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_WheelR1
ObjectTemplate.setPosition 0.15/0.24/2.4
ObjectTemplate.addTemplate Chi-ha_WheelR2Dummy
ObjectTemplate.setPosition 0.163/-0.349/-1.73
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2
ObjectTemplate.setPosition 0.163/-0.349/-1.028
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2DummySmoke
ObjectTemplate.setPosition 0.163/-0.349/-0.303
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2Dummy
ObjectTemplate.setPosition 0.163/-0.349/0.333
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2
ObjectTemplate.setPosition 0.163/-0.349/1.049
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2Dummy
ObjectTemplate.setPosition 0.163/-0.349/1.773
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR3
ObjectTemplate.setPosition 0.054/0.15/-2.376
ObjectTemplate.addTemplate Chi-ha_WheelR4
ObjectTemplate.setPosition 0.163/0.336/1.407
ObjectTemplate.addTemplate Chi-ha_WheelR4
ObjectTemplate.setPosition 0.163/0.31/-1.428
ObjectTemplate.addTemplate Chi-ha_WheelR5
ObjectTemplate.setPosition 0.163/0.371/0.004
rem -------------------------------------
rem *** Chi-ha_WheelR1 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelR1
ObjectTemplate.geometry Chi-ha_Right_Whe1_m1
ObjectTemplate.hasResponsePhysics 1
rem *** Chi-ha_WheelR3 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelR3
ObjectTemplate.geometry Chi-ha_Right_Whe3_m1
ObjectTemplate.hasResponsePhysics 1
rem *** Chi-ha_WheelR4 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelR4
ObjectTemplate.geometry Chi-ha_Right_Whe4_m1
ObjectTemplate.hasResponsePhysics 1
rem *** Chi-ha_WheelR5 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelR5
ObjectTemplate.geometry Chi-ha_Right_Whe5_m1
ObjectTemplate.hasResponsePhysics 1
rem *** Chi-haSimple ***
ObjectTemplate.create SimpleObject Chi-haSimple
ObjectTemplate.geometry Chi-Ha_Hull_L1
rem *** ChihaWreck ***
ObjectTemplate.create SimpleObject ChihaWreck
ObjectTemplate.geometry Wreck_Chiha_m1
rem *** Chi-haLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 Chi-haLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 135
Code: Select all
ObjectTemplate.create Engineer Jetpack
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/60/0
ObjectTemplate.setPassiveAcceleration 0/7.7/0
ObjectTemplate.setInAirAnimOverride GrenadeAxisFire
ObjectTemplate.burstFrequency 30
ObjectTemplate.setTrigger PIUse
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveHeatIncrement 1.25
ObjectTemplate.PassiveHeatIncrement 0.0
ObjectTemplate.CoolingFactor 0.07
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 1
ObjectTemplate.create Engineer Thrust
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/0/15
ObjectTemplate.setPassiveAcceleration 0/0/0
ObjectTemplate.setTrigger PIThrottle
ObjectTemplate.addToNegativeMask Walking
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 0
ObjectTemplate.Active Engineer
ObjectTemplate.addtemplate Jetpack
ObjectTemplate.addTemplate Thrust
ObjectTemplate.Active [xSoldier]
ObjectTemplate.speedMod 0.02
Code: Select all
rem *** Chi-ha ***
ObjectTemplate.create PlayerControlObject Chi-ha
ObjectTemplate.setNetworkableInfo Chi-ha_BodyInfo
objectTemplate.cullRadiusScale 5
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 2
ObjectTemplate.mass 25000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 100
ObjectTemplate.maxhitpoints 100
ObjectTemplate.material 50
ObjectTemplate.criticalDamage 12
ObjectTemplate.explosionForceMod 10
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 50 e_PanzDamage 0/0.5/-1.4
ObjectTemplate.addArmorEffect 12 e_PanzFire 0/0.5/-1.4
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.speedMod 1
ObjectTemplate.aiTemplate Chi-ha
rem -------------------------------------
ObjectTemplate.addTemplate lodChi-ha
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2/0/0 0/0/0
ObjectTemplate.GUIIndex 99
ObjectTemplate.setVehicleIcon "Vehicle/Icon_ChiHa.tga"
ObjectTemplate.setVehicleIconPos 55/105
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_cannon.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarHeatBar
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTLightTank
ObjectTemplate.setToolTipType TTLightTank
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_tank_16x16.tga"
ObjectTemplate.hasRestrictedExit 1
rem *** lodChi-ha ***
ObjectTemplate.create LodObject lodChi-ha
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Chi-haComplex
ObjectTemplate.addTemplate Chi-haSimple
ObjectTemplate.addTemplate ChihaWreck
rem -------------------------------------
ObjectTemplate.lodSelector Chi-haLodSelector
rem *** Chi-haComplex ***
ObjectTemplate.create Bundle Chi-haComplex
ObjectTemplate.geometry Chi-Ha_Hull_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_Tower
ObjectTemplate.setPosition 0.136/1.223/0.294
ObjectTemplate.addTemplate Chi-ha_Entry
ObjectTemplate.setPosition 0/0/1.2
ObjectTemplate.addTemplate Chi-ha_Entry
ObjectTemplate.setPosition 0/0/-1.2
ObjectTemplate.addTemplate Chi-ha_Engine
rem -------------------------------------
rem *** Chi-ha_Tower ***
ObjectTemplate.create RotationalBundle Chi-ha_Tower
ObjectTemplate.setNetworkableInfo Chi-ha_TurretInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/ChihaTower.ssc
ObjectTemplate.geometry Chi-ha_Tower_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_GunBase
ObjectTemplate.setPosition -0.078/-0.318/0.73
ObjectTemplate.addTemplate Chi-ha_Browning_PCO1
rem -------------------------------------
ObjectTemplate.setMaxSpeed 35/0/0
ObjectTemplate.setAcceleration 1000/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** Chi-ha_Browning_PCO1 ***
ObjectTemplate.create PlayerControlObject Chi-ha_Browning_PCO1
ObjectTemplate.setNetworkableInfo Chi-ha_BodyInfo
ObjectTemplate.aiTemplate Chi-ha_TopMG
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_Entry
ObjectTemplate.setPosition -0.136/-1.223/0.906
ObjectTemplate.addTemplate Chi-ha_Entry
ObjectTemplate.setPosition -0.136/-1.223/-1.494
ObjectTemplate.addTemplate Chi-ha_BrowningHolder
ObjectTemplate.setPosition 0.232/0.152/-0.125
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2/0/0 180/0/0
ObjectTemplate.GUIIndex 100
ObjectTemplate.setVehicleIcon "Vehicle/Icon_ChiHa.tga"
ObjectTemplate.setVehicleIconPos 38/60
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarHeatBar
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTLightTank
ObjectTemplate.setToolTipType TTLightTank
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_tank_16x16.tga"
ObjectTemplate.hasRestrictedExit 1
rem *** Chi-ha_BrowningHolder ***
ObjectTemplate.create RotationalBundle Chi-ha_BrowningHolder
ObjectTemplate.setNetworkableInfo Chi-ha_TurretInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/ChihaTurret.ssc
ObjectTemplate.geometry Chi-ha_Mgun_con_m1
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_BrowningConsole
ObjectTemplate.setPosition 0/0.114/-0.388
ObjectTemplate.addTemplate Chi-ha_BrowningSeat
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.setMaxSpeed 90/0/0
ObjectTemplate.setAcceleration 5000/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** Chi-ha_BrowningConsole ***
ObjectTemplate.create RotationalBundle Chi-ha_BrowningConsole
ObjectTemplate.setNetworkableInfo Chi-ha_GunInfo
ObjectTemplate.geometry Chi-ha_MGun_mount_M1
rem -------------------------------------
ObjectTemplate.addTemplate MG42
ObjectTemplate.setPosition 0/0.07/-0.099
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate Chi-ha_Camera
ObjectTemplate.setPosition 0/0.3/0.5
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-10/0
ObjectTemplate.setMaxRotation 0/45/0
ObjectTemplate.setMaxSpeed 0/90/0
ObjectTemplate.setAcceleration 0/-5000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** Chi-ha_Camera ***
ObjectTemplate.create Camera Chi-ha_Camera
ObjectTemplate.setMinRotation -120/-30/0
ObjectTemplate.setMaxRotation 30/30/0
ObjectTemplate.setMaxSpeed 200/200/0
ObjectTemplate.setAcceleration 100000/100000/0
rem *** Chi-ha_BrowningSeat ***
ObjectTemplate.create SeatObject Chi-ha_BrowningSeat
ObjectTemplate.seatFlags c_SeatShowHalfBodySoldier
ObjectTemplate.seatFlags c_SeatIsOutside
rem *** Chi-ha_GunBase ***
ObjectTemplate.create RotationalBundle Chi-ha_GunBase
ObjectTemplate.setNetworkableInfo Chi-ha_GunInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/ChihaGunBase.ssc
rem -------------------------------------
ObjectTemplate.addTemplate lodChi-ha_Cockpit
ObjectTemplate.addTemplate Chi-ha_GunBarrel
ObjectTemplate.setPosition 0.067/0.002/0.41
ObjectTemplate.addTemplate Chi-ha_Camera
ObjectTemplate.setPosition -0.434/0.055/-0.123
ObjectTemplate.addTemplate Coaxial_MG42
ObjectTemplate.setPosition -0.119/-0.139/-0.838
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/20/0
ObjectTemplate.setAcceleration 0/1000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** lodChi-ha_Cockpit ***
ObjectTemplate.create LodObject lodChi-ha_Cockpit
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_CockpitExternal
ObjectTemplate.addTemplate Chi-ha_CockpitInternal
ObjectTemplate.setPosition 0.11/0/0.03
rem -------------------------------------
ObjectTemplate.lodSelector Chi-ha_cockpitSelector
rem *** Chi-ha_CockpitInternal ***
ObjectTemplate.create SimpleObject Chi-ha_CockpitInternal
ObjectTemplate.geometry 1P_PanzerIV_Gunner_M1
rem *** Chi-ha_CockpitExternal ***
ObjectTemplate.create SimpleObject Chi-ha_CockpitExternal
ObjectTemplate.geometry Chi-ha_Cannon_M1
ObjectTemplate.hasCollisionPhysics 1
LodSelectorTemplate.create DistCompareSelector Chi-ha_cockpitSelector
LodSelectorTemplate.addLodComparison 0.5
rem *** Chi-ha_Entry ***
ObjectTemplate.create EntryPoint Chi-ha_Entry
ObjectTemplate.setEntryRadius 3.1
rem *** Chi-ha_TrackL ***
ObjectTemplate.create AnimatedBundle Chi-ha_TrackL
ObjectTemplate.loadSoundScript Sounds/ChihaTrackL.ssc
ObjectTemplate.geometry Chi-ha_LeftTrack
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.createSkeleton animations/Chi-ha_TrackL.ske
ObjectTemplate.setAnimatedTextureSpeed 0.005/0
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_WheelL1
ObjectTemplate.setPosition -0.15/0.24/2.4
ObjectTemplate.addTemplate Chi-ha_WheelL2Dummy
ObjectTemplate.setPosition -0.162/-0.349/-1.73
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2
ObjectTemplate.setPosition -0.162/-0.349/-1.028
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2DummySmoke
ObjectTemplate.setPosition -0.162/-0.349/-0.303
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2Dummy
ObjectTemplate.setPosition -0.162/-0.349/0.333
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2
ObjectTemplate.setPosition -0.162/-0.349/1.049
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2Dummy
ObjectTemplate.setPosition -0.162/-0.349/1.773
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL3
ObjectTemplate.setPosition -0.053/0.15/-2.376
ObjectTemplate.addTemplate Chi-ha_WheelL4
ObjectTemplate.setPosition -0.162/0.336/1.407
ObjectTemplate.addTemplate Chi-ha_WheelL4
ObjectTemplate.setPosition -0.162/0.31/-1.428
ObjectTemplate.addTemplate Chi-ha_WheelL5
ObjectTemplate.setPosition -0.162/0.371/0.004
rem -------------------------------------
rem *** Chi-ha_WheelL1 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelL1
ObjectTemplate.geometry Chi-ha_Left_Whe1_m1
ObjectTemplate.hasResponsePhysics 1
rem *** Chi-ha_WheelL3 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelL3
ObjectTemplate.geometry Chi-ha_Left_Whe3_m1
ObjectTemplate.hasResponsePhysics 1
rem *** Chi-ha_WheelL4 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelL4
ObjectTemplate.geometry Chi-ha_Left_Whe4_m1
ObjectTemplate.hasResponsePhysics 1
rem *** Chi-ha_WheelL5 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelL5
ObjectTemplate.geometry Chi-ha_Left_Whe5_m1
ObjectTemplate.hasResponsePhysics 1
rem *** Chi-ha_TrackR ***
ObjectTemplate.create AnimatedBundle Chi-ha_TrackR
ObjectTemplate.loadSoundScript Sounds/ChihaTrackR.ssc
ObjectTemplate.geometry Chi-ha_RightTrack
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.createSkeleton animations/Chi-ha_TrackR.ske
ObjectTemplate.setAnimatedTextureSpeed 0.005/0
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_WheelR1
ObjectTemplate.setPosition 0.15/0.24/2.4
ObjectTemplate.addTemplate Chi-ha_WheelR2Dummy
ObjectTemplate.setPosition 0.163/-0.349/-1.73
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2
ObjectTemplate.setPosition 0.163/-0.349/-1.028
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2DummySmoke
ObjectTemplate.setPosition 0.163/-0.349/-0.303
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2Dummy
ObjectTemplate.setPosition 0.163/-0.349/0.333
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2
ObjectTemplate.setPosition 0.163/-0.349/1.049
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2Dummy
ObjectTemplate.setPosition 0.163/-0.349/1.773
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR3
ObjectTemplate.setPosition 0.054/0.15/-2.376
ObjectTemplate.addTemplate Chi-ha_WheelR4
ObjectTemplate.setPosition 0.163/0.336/1.407
ObjectTemplate.addTemplate Chi-ha_WheelR4
ObjectTemplate.setPosition 0.163/0.31/-1.428
ObjectTemplate.addTemplate Chi-ha_WheelR5
ObjectTemplate.setPosition 0.163/0.371/0.004
rem -------------------------------------
rem *** Chi-ha_WheelR1 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelR1
ObjectTemplate.geometry Chi-ha_Right_Whe1_m1
ObjectTemplate.hasResponsePhysics 1
rem *** Chi-ha_WheelR3 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelR3
ObjectTemplate.geometry Chi-ha_Right_Whe3_m1
ObjectTemplate.hasResponsePhysics 1
rem *** Chi-ha_WheelR4 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelR4
ObjectTemplate.geometry Chi-ha_Right_Whe4_m1
ObjectTemplate.hasResponsePhysics 1
rem *** Chi-ha_WheelR5 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelR5
ObjectTemplate.geometry Chi-ha_Right_Whe5_m1
ObjectTemplate.hasResponsePhysics 1
rem *** Chi-haSimple ***
ObjectTemplate.create SimpleObject Chi-haSimple
ObjectTemplate.geometry Chi-Ha_Hull_L1
rem *** ChihaWreck ***
ObjectTemplate.create SimpleObject ChihaWreck
ObjectTemplate.geometry Wreck_Chiha_m1
rem *** Chi-haLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 Chi-haLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 135
ObjectTemplate.create Engineer Jetpack
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/60/0
ObjectTemplate.setPassiveAcceleration 0/7.7/0
ObjectTemplate.setInAirAnimOverride GrenadeAxisFire
ObjectTemplate.burstFrequency 30
ObjectTemplate.setTrigger PIUse
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveHeatIncrement 1.25
ObjectTemplate.PassiveHeatIncrement 0.0
ObjectTemplate.CoolingFactor 0.07
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 1
ObjectTemplate.create Engineer Thrust
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/0/15
ObjectTemplate.setPassiveAcceleration 0/0/0
ObjectTemplate.setTrigger PIThrottle
ObjectTemplate.addToNegativeMask Walking
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 0
ObjectTemplate.Active Engineer
ObjectTemplate.addtemplate Jetpack
ObjectTemplate.addTemplate Thrust
ObjectTemplate.Active [xSoldier]
ObjectTemplate.speedMod 0.02

Im Watching You... When You Sleep!
Re: Engenniers Jet Packs Help Please
I'd back up your objects.rfa and try it. It can't hurt if it doesn't work because it was backed up. If this is CSM, then maybe you could make it it's own special kit?
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- Posts: 139
- Joined: Mon Mar 29, 2010 10:28 pm
Re: Engenniers Jet Packs Help Please
may i ask what is the button when i wanna lunch the jet pack i keep pushing space and others but never works and others

Im Watching You... When You Sleep!
Re: Engenniers Jet Packs Help Please
use left mouse button and throttle or "W"Master Jay wrote:may i ask what is the button when i wanna lunch the jet pack i keep pushing space and others but never works and others
Re: Engenniers Jet Packs Help Please
The default for the code is PIUse, which is "E". So "E" is to start the Jetpack, whilst using W as the throttle.Master Jay wrote:may i ask what is the button when i wanna lunch the jet pack i keep pushing space and others but never works and others
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- Posts: 139
- Joined: Mon Mar 29, 2010 10:28 pm
-
- Posts: 139
- Joined: Mon Mar 29, 2010 10:28 pm
Re: Engenniers Jet Packs Help Please
one question is this a jet pack code to?
and i want k98 and no4 not m1 ground please
Code: Select all
ObjectTemplate.create Kit Jap_Engineer
ObjectTemplate.setType Engineer
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_Jap_Engineer
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate Jap_Helmet
ObjectTemplate.addTemplate Jap_hip_pack
ObjectTemplate.addTemplate BacpacBig_jap
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_engineer_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_engineer_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_axisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_walter.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_type_5.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_demokit.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_landmine.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_repairpack.tga"
ObjectTemplate.setKitIcon 4 "kits/Icon_engineer_jap_selected.tga"
ObjectTemplate.setKitName 4 "RESPAWN_ENGINEER"
ObjectTemplate.setKitActiveName 4 "RESPAWN_ACTIVE_ENGINEER"
ObjectTemplate.addTemplate Type5
ObjectTemplate.addTemplate walterp38
ObjectTemplate.addTemplate KnifeAxis
ObjectTemplate.addTemplate RepairPack
ObjectTemplate.addTemplate Landmine
ObjectTemplate.addTemplate Detonator
ObjectTemplate.addTemplate ExpPack
ObjectTemplate.aiTemplate Engineer

Im Watching You... When You Sleep!