BFV: Flaming_Dart, Mig17 positioning?
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- Posts: 11
- Joined: Fri May 07, 2010 3:17 am
BFV: Flaming_Dart, Mig17 positioning?
Hi,
i dont see any "AT_Mig17Spawner" in ObjectSpawns.con, but they are defined in ObjectSpawnTemplates.con and obviosly flaming_darf got two mig17 on the map.
The position for the migs is not defined in operation_flaming_dart.rfa nor in ...001.rfa.
How does the game know where to position the migs?
i dont see any "AT_Mig17Spawner" in ObjectSpawns.con, but they are defined in ObjectSpawnTemplates.con and obviosly flaming_darf got two mig17 on the map.
The position for the migs is not defined in operation_flaming_dart.rfa nor in ...001.rfa.
How does the game know where to position the migs?
Re: BFV: Flaming_Dart, Mig17 positioning?
I'm not on my computer to mod, but IIFC, the positions are defined via the Airfield Towers. Look at those that correlate the positions.Kiste_Becks wrote:Hi,
i dont see any "AT_Mig17Spawner" in ObjectSpawns.con, but they are defined in ObjectSpawnTemplates.con and obviosly flaming_darf got two mig17 on the map.
The position for the migs is not defined in operation_flaming_dart.rfa nor in ...001.rfa.
How does the game know where to position the migs?
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- Posts: 11
- Joined: Fri May 07, 2010 3:17 am
Re: BFV: Flaming_Dart, Mig17 positioning?
thx will test that later.
ive seen "dead" links to all possible settings for objects - for example im looking for the respawn time and the maximum ammount of vehicles of type x allowed on the map.
Is there somewhere an alive listing
ive seen "dead" links to all possible settings for objects - for example im looking for the respawn time and the maximum ammount of vehicles of type x allowed on the map.
Is there somewhere an alive listing
Re: BFV: Flaming_Dart, Mig17 positioning?
This is the OST.con code for the Mig17Tower.Kiste_Becks wrote:thx will test that later.
ive seen "dead" links to all possible settings for objects - for example im looking for the respawn time and the maximum ammount of vehicles of type x allowed on the map.
Is there somewhere an alive listing
Code: Select all
ObjectTemplate.create ObjectSpawner AT_Mig17Spawner
ObjectTemplate.setObjectTemplate 2 Mig17
ObjectTemplate.setObjectTemplate 1 Mig17
ObjectTemplate.SpawnDelay 15 <--- this is the spawn time set it to any thing but 0
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 9999 <---- this mean the max number is 9999, set it to whatever number you would like between 1-9999
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- Posts: 11
- Joined: Fri May 07, 2010 3:17 am
Re: BFV: Flaming_Dart, Mig17 positioning?
Ok, so i did unpack operation_flaming_dart_001.rfa and changed
after that i did open winrfa and did pack it again as operation_flaming_dart_001.rfa, i did point winrfa to the BfVietnam folder. the folder structure is as winrfa unpacked it.
winrfa did choose "BfVietnam" as base path.
but after loading the map again i get "corrupted data" while joining. What did i do wrong?
Code: Select all
ObjectTemplate.create ObjectSpawner AT_Mig17Spawner
ObjectTemplate.setObjectTemplate 2 Mig17
ObjectTemplate.setObjectTemplate 1 Mig17
ObjectTemplate.SpawnDelay 3 #############changed
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 99 #################added
Code: Select all
BfVietnam\levels\Operation_Flaming_Dart\Conquest
but after loading the map again i get "corrupted data" while joining. What did i do wrong?
Re: BFV: Flaming_Dart, Mig17 positioning?
Is this packed to your main directory, or to a server, or folder on your desktop? BFV is auto-pure, so any thing modified to a level in the levels folder will give you "Data differs" or "Corrupted Data".Kiste_Becks wrote:Ok, so i did unpack operation_flaming_dart_001.rfa and changedafter that i did open winrfa and did pack it again as operation_flaming_dart_001.rfa, i did point winrfa to the BfVietnam folder. the folder structure is as winrfa unpacked it.Code: Select all
ObjectTemplate.create ObjectSpawner AT_Mig17Spawner ObjectTemplate.setObjectTemplate 2 Mig17 ObjectTemplate.setObjectTemplate 1 Mig17 ObjectTemplate.SpawnDelay 3 #############changed ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 120 ObjectTemplate.Distance 200 ObjectTemplate.team 1 ObjectTemplate.MaxNrOfObjectSpawned 99 #################added
winrfa did choose "BfVietnam" as base path.Code: Select all
BfVietnam\levels\Operation_Flaming_Dart\Conquest
but after loading the map again i get "corrupted data" while joining. What did i do wrong?
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- Posts: 11
- Joined: Fri May 07, 2010 3:17 am
Re: BFV: Flaming_Dart, Mig17 positioning?
Ive uploaded the changed 001 file to the server levels dir.
i was under the impression that this is a "server side" only change?
i was under the impression that this is a "server side" only change?
Re: BFV: Flaming_Dart, Mig17 positioning?
Is the level's name capitalised or no? Also, is the server linux or windows, because with linux it's a must that it be lower-case as linux is case sensitive.Kiste_Becks wrote:Ive uploaded the changed 001 file to the server levels dir.
i was under the impression that this is a "server side" only change?
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- Posts: 11
- Joined: Fri May 07, 2010 3:17 am
Re: BFV: Flaming_Dart, Mig17 positioning?
this is a linux server, all levels are in lower case. as is my patch.
usually a patch contains only the data that changes...in this case i did modify what was already there...is this still ok?
usually a patch contains only the data that changes...in this case i did modify what was already there...is this still ok?
Re: BFV: Flaming_Dart, Mig17 positioning?
I'm confused on what you mean.... What did you modify that was already there?Kiste_Becks wrote:this is a linux server, all levels are in lower case. as is my patch.
usually a patch contains only the data that changes...in this case i did modify what was already there...is this still ok?