
Parachute spawn
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- Posts: 113
- Joined: Mon May 10, 2010 11:40 pm
Parachute spawn
How to i get a spawn point or any object for that matter in the air? im useing ed42 plz dont tell me to use battle crap because it wont detect my OpenGL 

Mapper/map textureing/design....
I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
Re: Parachute spawn
I'm new to modding myself, but I would guess, in the ObjectSpawn.con, define the object with an elevation higher than the ground level, for example in the code below, the tank spawns at an altitude of 200:
Code: Select all
Object.create lighttankspawner
Object.absolutePosition 1883.34/200/1990.05
Object.rotation -3.95996/2.277/-0.0740356
Object.setOSId 3
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- Posts: 113
- Joined: Mon May 10, 2010 11:40 pm
Re: Parachute spawn
cool tnx
Mapper/map textureing/design....
I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
Re: Parachute spawn
Just move it in to the air.
To make a paradrop (soldier only)
e.g:
in the soldierspawntemplates.con
I don't know if there is any option in editor42 to enable this. But you can change that by hand.
To make a paradrop (soldier only)
e.g:
Code: Select all
ObjectTemplate.create SpawnPoint ParashutSpawnPoint_3
ObjectTemplate.setSpawnId 39
ObjectTemplate.setGroup 10
ObjectTemplate.setSpawnAsParaTroper 1
I don't know if there is any option in editor42 to enable this. But you can change that by hand.
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