Hi all,
I'm new here, I've tried searching around but haven't yet found a solution to my problem;
I've been trying to increase the speed of the LCVP's on Midway to around 60.
The problem I cant solve, is that it appears speed is not limitable; i.e. by saying "Stop at 60", the vehicle actually does not accelerate beyond 60, but from what I have found, by trial-and-error method, engines just keep accelerating vehicles until the fricion matches engine power output.
Is this correct or is there actually a parameter you can specify to stop accelerating at a certain speed, regardless of (excess) engine power?
(Or another method could be, limit the Engine's RPM for example?)
I can't get to where I want to be using Torque and Differential, as the LCVP will either be too slow, or wayy too fast (100+), or not accelerate quickly enough.
Anyone here that has some pointers for me?
Thanks
Anthy
Problem with vehicle speed
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- Posts: 113
- Joined: Mon May 10, 2010 11:40 pm
Re: Problem with vehicle speed
hmmm must look into further 

Mapper/map textureing/design....
I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
Re: Problem with vehicle speed
i belive this line would do the trick
Code: Select all
ObjectTemplate.setNoPropellerEffectAtSpeed 60
Re: Problem with vehicle speed
Re: Problem with vehicle speed
I just had to go through what your going through now for my rubber ducky.
I found it a bit tricky to tweak. I found the movement of the a pco with an engine type "ObjectTemplate.setEngineType c_ETShip" a bit annoying to get it to work right.
These are the settings that you want to change. As i understand it (veterans might correct me on this) "setMinRotation" & "setMaxRotation" are the number of speeds/rotations (2 would = 1/2 spd & full spd). "setMaxSpeed" is the max speed/rotation of the engine. "setAcceleration" is how quickly the engine reaches maxspeed/rotation (5000 should give you instant maxspeed). "setTorque" i found to be the most useful. A high torque gives the engine lots of grip in the water.
check the MDT website for detailed explanations of the settings on engines. there should be a backup link or download... probably under mod tools... on the forum.

Code: Select all
ObjectTemplate.setMinRotation 0/0/-2
ObjectTemplate.setMaxRotation 0/0/2
ObjectTemplate.setMaxSpeed 0/0/10
ObjectTemplate.setAcceleration 0/0/10
ObjectTemplate.setTorque 8
check the MDT website for detailed explanations of the settings on engines. there should be a backup link or download... probably under mod tools... on the forum.

Pray hard, die fast
Re: Problem with vehicle speed
according to the mdt site
" SetMaxSpeed Property
Description: When used in Objects.con, this is the maximum speed an object rotates in a plane of rotation in response to the mouse. See SetRotation for an explanation of the planes of rotation.
When used in Physics.con, this has a different meaning. See SetMinRotation. All these settings (SetMinRotation, SetMaxRotation, SetMaxSpeed, and SetAcceleration) control how an engine responds to player input, they do not otherwise change the speed chracteristics of a vehicle in any other way.
" SetMaxSpeed Property
Description: When used in Objects.con, this is the maximum speed an object rotates in a plane of rotation in response to the mouse. See SetRotation for an explanation of the planes of rotation.
When used in Physics.con, this has a different meaning. See SetMinRotation. All these settings (SetMinRotation, SetMaxRotation, SetMaxSpeed, and SetAcceleration) control how an engine responds to player input, they do not otherwise change the speed chracteristics of a vehicle in any other way.