
How do you change the planes on a carrier in bf42?
- Kuyong_Chuin
- Posts: 80
- Joined: Wed May 05, 2010 2:34 pm
- Location: Middle Tennessee, USA
- Contact:
How do you change the planes on a carrier in bf42?
I have looked at the Final Countdown custom map for BFV_WWII_mod and found where they added the enterprise objects and added the run objects\objects line to the init.con file but no mater what I do to the map in BF1942 it don't change the planes. What am I missing to be able to change the planes on the carrier. Shoot even the planes on the ground are not changing for me I am totally confused by this. I'm working with a copy of the midway map as a test bed for a map I am planning so I really need to be able to change the standard planes on the carriers. 

If thy sleepth in a bed of roses, thy will most likely awake with thorns in thy backside if thou doeth not prepareth thy bed beforeth thy lie down.
Re: How do you change the planes on a carrier in bf42?
theres some different ways to accomplish what you want, heres one
Code: Select all
ObjectTemplate.Active Enterprise_corsairSpawner
ObjectTemplate.setObjectTemplate 3 B17
ObjectTemplate.team 3
ObjectTemplate.MaxNrOfObjectSpawned 6
- Kuyong_Chuin
- Posts: 80
- Joined: Wed May 05, 2010 2:34 pm
- Location: Middle Tennessee, USA
- Contact:
Re: How do you change the planes on a carrier in bf42?
Ok I added this code to my objecttemplate.con and I still have corsairs and sbd's instead of mustangs and my retextured bf110's which I can put on the ground fine but not on my carriers. That and How do I get troups to spawn on a PT out in open water?freddy wrote:theres some different ways to accomplish what you want, heres one
Code: Select all
ObjectTemplate.Active Enterprise_corsairSpawner ObjectTemplate.setObjectTemplate 3 B17 ObjectTemplate.team 3 ObjectTemplate.MaxNrOfObjectSpawned 6
If thy sleepth in a bed of roses, thy will most likely awake with thorns in thy backside if thou doeth not prepareth thy bed beforeth thy lie down.
well try this then, if theres still planes spawning on the Enterprise the code isn´t read by the game
if this work you can use any spawner you have over from the OST.con, just change planes and preferences and then add them to the EnterpriseComplex where you want them
for spawning troups on PT is it a ssm or csm mod?
Code: Select all
ObjectTemplate.Active EnterpriseComplex
ObjectTemplate.removeTemplate 11
ObjectTemplate.removeTemplate 11
for spawning troups on PT is it a ssm or csm mod?
- Kuyong_Chuin
- Posts: 80
- Joined: Wed May 05, 2010 2:34 pm
- Location: Middle Tennessee, USA
- Contact:
Re:
I'll try this after I log off thanks. Right now it is csm but after I get both the bf42 and the bfv_WWIIMod versions done and all the bugs worked out then I can worry about getting help setting the mod up for ssm since I know nothing about ssm modding.freddy wrote:well try this then, if theres still planes spawning on the Enterprise the code isn´t read by the game
if this work you can use any spawner you have over from the OST.con, just change planes and preferences and then add them to the EnterpriseComplex where you want themCode: Select all
ObjectTemplate.Active EnterpriseComplex ObjectTemplate.removeTemplate 11 ObjectTemplate.removeTemplate 11
for spawning troups on PT is it a ssm or csm mod?
If thy sleepth in a bed of roses, thy will most likely awake with thorns in thy backside if thou doeth not prepareth thy bed beforeth thy lie down.
- Kuyong_Chuin
- Posts: 80
- Joined: Wed May 05, 2010 2:34 pm
- Location: Middle Tennessee, USA
- Contact:
Re: How do you change the planes on a carrier in bf42?
Looks as if it is not reading the map based changes on the carrier. The only way I got it to change the aircraft was to change it in the main object file. The problem with that is that every map that has the enterprise carrier now has those planes too. This is getting frustrating. That and I noticed even though I have 2 carriers on the map you can only spawn on one of them. I think I am screwing up the code map based somewhere.
If thy sleepth in a bed of roses, thy will most likely awake with thorns in thy backside if thou doeth not prepareth thy bed beforeth thy lie down.
- Kuyong_Chuin
- Posts: 80
- Joined: Wed May 05, 2010 2:34 pm
- Location: Middle Tennessee, USA
- Contact:
Re:
Never thought about that, and the Hornet is one of the carriers that is needed for the map. Since on this map there will be the Enterprise which will have the fighters and sbd-t's and the Hornet will have only the B25 bombers on board. But in this case I'm using bf110's as a sub till I have the B25's ready. Ether that or maybe the JU88A it is right at the same size as the B25's were. I'f I can launch those off the carrier the 25's shouldn't be much of a problem. I'll check this out today. Thank Freddy.freddy wrote:if its only for one map you could use those "extra" carriers Hiryu and Hornet thats in the Coral Sea map, theýre in a Objects folder and should be easy to import
If thy sleepth in a bed of roses, thy will most likely awake with thorns in thy backside if thou doeth not prepareth thy bed beforeth thy lie down.