Speeding up BF1942 Planes

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Rowdy
Posts: 6
Joined: Mon Feb 15, 2010 7:43 pm

Speeding up BF1942 Planes

Post by Rowdy »

Was just wondering how you go about making the bf1942 old school planes go faster ??

tkx in advance ;)
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Master Jay
Posts: 139
Joined: Mon Mar 29, 2010 10:28 pm

Re: Speeding up BF1942 Planes

Post by Master Jay »

mean auto take off plane's?
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Rowdy
Posts: 6
Joined: Mon Feb 15, 2010 7:43 pm

Re: Speeding up BF1942 Planes

Post by Rowdy »

I mean make them go faster like a jet there just so slow when taking off and flying I was wanting to speed them up some I know it can be done I have played on some servers where they out ran a jet, I just don't know how are what to change to make it happen. again tkx in adavance ;)
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Master Jay
Posts: 139
Joined: Mon Mar 29, 2010 10:28 pm

Re: Speeding up BF1942 Planes

Post by Master Jay »

Well idk if you can make theme go faster by just getting on them. but you can make them tubro faster by holding your right click button....

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ObjectTemplate.Active (Plane, Car, Tank, etc... Name)
ObjectTemplate.addTemplate KatyushaRocket_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.Active KatyushaRocket_Engine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIAltFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 50.0
ObjectTemplate.setDifferential 30.0
just go your objects.rfa and find the plane you want to make faster and add this code on the bottom of the codes and just right click on it and boom your fast.
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Jeronimo
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Re: Speeding up BF1942 Planes

Post by Jeronimo »

You can change the following values for the plane's engine to speed it up SSM:

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ObjectTemplate.Active BF109Engine     --> Check your objects.rfa for the engine's name
ObjectTemplate.setTorque 15              --> Higher means faster
ObjectTemplate.setDifferential 5          --> Higher means faster
However, this will lead to continuous position correction by the server to the client; with a little higher ping (say around 150) it will make your plane rattle heavily forth and back. Try it out, if you don't increase it too much it might still work for you.
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freddy
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Joined: Sun Oct 18, 2009 4:58 pm

Post by freddy »

Jeronimo wrote: good post
one more thing to consider raising

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ObjectTemplate.setNoPropellerEffectAtSpeed 70
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Crimson_Raptor
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Location: Tulsa, Oklahoma
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Re:

Post by Crimson_Raptor »

freddy wrote:ObjectTemplate.setNoPropellerEffectAtSpeed 70
You're making it way too difficult by adding a "nitro" weapon. Freddy is correct.
Something else, you might want to consider change as well is this little code above it:

Code: Select all

ObjectTemplate.setTorque
That will cause the the plane to pickup speed faster when changing direction. More or
less lending to better maneuverability ingame.
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